public void RefreshCopyBuildingButton(object data = null) { MultiToggle component = copyBuildingButton.GetComponent <MultiToggle>(); KSelectable selected = SelectTool.Instance.selected; if ((UnityEngine.Object)selected == (UnityEngine.Object)null) { component.gameObject.SetActive(false); component.ChangeState(0); } else { Building component2 = SelectTool.Instance.selected.GetComponent <Building>(); if ((UnityEngine.Object)component2 != (UnityEngine.Object)null && component2.Def.ShowInBuildMenu && !component2.Def.Deprecated) { Tuple <Sprite, Color> uISprite = Def.GetUISprite(component2.gameObject, "ui", false); component.gameObject.SetActive(true); component.transform.Find("FG").GetComponent <Image>().sprite = uISprite.first; component.transform.Find("FG").GetComponent <Image>().color = Color.white; component.ChangeState(1); } else { component.gameObject.SetActive(false); component.ChangeState(0); } } }
public void PopulateMenu(Dictionary <string, ToolParameterMenu.ToggleState> inputParameters) { ClearMenu(); this.parameters = new Dictionary <string, ToolParameterMenu.ToggleState>(inputParameters); foreach (KeyValuePair <string, ToolParameterMenu.ToggleState> parameter in inputParameters) { GameObject widetPrefab = Util.KInstantiateUI(ToolMenu.Instance.toolParameterMenu.widgetPrefab, widgetContainer, true); widetPrefab.GetComponentInChildren <LocText>().text = Strings.Get("STRINGS.UI.TOOLS.FILTERLAYERS." + parameter.Key); MultiToggle toggle = widetPrefab.GetComponentInChildren <MultiToggle>(); switch (parameter.Value) { case ToolParameterMenu.ToggleState.On: toggle.ChangeState(1); break; case ToolParameterMenu.ToggleState.Disabled: toggle.ChangeState(2); break; default: toggle.ChangeState(0); break; } toggle.onClick += () => { foreach (KeyValuePair <string, GameObject> widget in widgets) { if (widget.Value == toggle.transform.parent.gameObject) { if (this.parameters[widget.Key] == ToolParameterMenu.ToggleState.Disabled) { break; } if (this.parameters[widget.Key] == ToolParameterMenu.ToggleState.On) { this.parameters[widget.Key] = ToolParameterMenu.ToggleState.Off; } else { this.parameters[widget.Key] = ToolParameterMenu.ToggleState.On; } OnChange(); break; } } }; widgets.Add(parameter.Key, widetPrefab); } content.SetActive(true); }
public override void SetTarget(GameObject target) { base.SetTarget(target); EggIncubator incubator = target.GetComponent <EggIncubator>(); continuousToggle.ChangeState((!incubator.autoReplaceEntity) ? 1 : 0); continuousToggle.onClick = delegate { incubator.autoReplaceEntity = !incubator.autoReplaceEntity; continuousToggle.ChangeState((!incubator.autoReplaceEntity) ? 1 : 0); }; }
/// <summary> /// Refreshes the current Duplicant's allowed or disallowed state. /// </summary> public void Refresh() { bool allowed; if (toggle != null && targetIdentity != null && !targetIdentity.IsNull()) { // If a true Duplicant, use their profile, otherwise the "public" profile if (targetIdentity is MinionAssignablesProxy trueDupe) { allowed = sideScreen.profile.IsAllowed(trueDupe.TargetInstanceID); } else { allowed = sideScreen.profile.IsPublicAllowed(); } if (allowed) { currentState = AllowableState.Allowed; assignment.text = STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.ASSIGNED; } else { currentState = AllowableState.Disallowed; assignment.text = STRINGS.UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.UNASSIGNED; } toggle.ChangeState((int)currentState); } }
public void SetFailed() { MultiToggle component = GetComponent <MultiToggle>(); component.ChangeState(2); HierarchyReferences component2 = GetComponent <HierarchyReferences>(); component2.GetReference <Image>("iconBG").color = color_dark_grey; component2.GetReference <Image>("iconBG").SetAlpha(0.5f); component2.GetReference <Image>("iconBorder").color = color_grey; component2.GetReference <Image>("iconBorder").SetAlpha(0.5f); component2.GetReference <Image>("icon").color = color_grey; component2.GetReference <Image>("icon").SetAlpha(0.5f); LocText[] componentsInChildren = GetComponentsInChildren <LocText>(); foreach (LocText locText in componentsInChildren) { LocText locText2 = locText; Color color = locText.color; float r = color.r; Color color2 = locText.color; float g = color2.g; Color color3 = locText.color; locText2.color = new Color(r, g, color3.b, 0.25f); } ConfigureToolTip(GetComponent <ToolTip>(), COLONY_ACHIEVEMENTS.FAILED_THIS_COLONY); }
private void ToggleCategoryOpen(GameObject header, bool open) { MultiToggle reference = header.GetComponent <HierarchyReferences>().GetReference <MultiToggle>("ExpandToggle"); reference.ChangeState(open ? 1 : 0); header.GetComponent <HierarchyReferences>().GetReference("Content").gameObject.SetActive(open); }
public override void Refresh() { SettingLevel currentQualitySetting = CustomGameSettings.Instance.GetCurrentQualitySetting(config); Toggle.ChangeState(config.IsOnLevel(currentQualitySetting.id) ? 1 : 0); ToggleToolTip.toolTip = currentQualitySetting.tooltip; }
private void OnToggleClicked(MultiToggle toggle, Label mod) { Manager modManager = Global.Instance.modManager; bool flag = modManager.IsModEnabled(mod); flag = !flag; toggle.ChangeState(flag ? 1 : 0); modManager.EnableMod(mod, flag, this); }
private void RefreshAlarmButton() { MultiToggle reference = optionsPanel.GetComponent <HierarchyReferences>().GetReference <MultiToggle>("AlarmButton"); reference.ChangeState(schedule.alarmActivated ? 1 : 0); ToolTip component = reference.GetComponent <ToolTip>(); component.SetSimpleTooltip((!schedule.alarmActivated) ? UI.SCHEDULESCREEN.ALARM_BUTTON_OFF_TOOLTIP : UI.SCHEDULESCREEN.ALARM_BUTTON_ON_TOOLTIP); ToolTipScreen.Instance.MarkTooltipDirty(component); alarmField.text = ((!schedule.alarmActivated) ? UI.SCHEDULESCREEN.ALARM_TITLE_DISABLED : UI.SCHEDULESCREEN.ALARM_TITLE_ENABLED); }
protected override void OnSpawn() { base.OnSpawn(); if ((UnityEngine.Object)BuildingGroupScreen.Instance != (UnityEngine.Object)null) { BuildingGroupScreen instance = BuildingGroupScreen.Instance; instance.pointerEnterActions = (PointerEnterActions)Delegate.Combine(instance.pointerEnterActions, new PointerEnterActions(CheckMouseOver)); BuildingGroupScreen instance2 = BuildingGroupScreen.Instance; instance2.pointerExitActions = (PointerExitActions)Delegate.Combine(instance2.pointerExitActions, new PointerExitActions(CheckMouseOver)); } if ((UnityEngine.Object)PlanScreen.Instance != (UnityEngine.Object)null) { PlanScreen instance3 = PlanScreen.Instance; instance3.pointerEnterActions = (PointerEnterActions)Delegate.Combine(instance3.pointerEnterActions, new PointerEnterActions(CheckMouseOver)); PlanScreen instance4 = PlanScreen.Instance; instance4.pointerExitActions = (PointerExitActions)Delegate.Combine(instance4.pointerExitActions, new PointerExitActions(CheckMouseOver)); } if ((UnityEngine.Object)BuildMenu.Instance != (UnityEngine.Object)null) { BuildMenu instance5 = BuildMenu.Instance; instance5.pointerEnterActions = (PointerEnterActions)Delegate.Combine(instance5.pointerEnterActions, new PointerEnterActions(CheckMouseOver)); BuildMenu instance6 = BuildMenu.Instance; instance6.pointerExitActions = (PointerExitActions)Delegate.Combine(instance6.pointerExitActions, new PointerExitActions(CheckMouseOver)); } pointerEnterActions = (PointerEnterActions)Delegate.Combine(pointerEnterActions, new PointerEnterActions(CheckMouseOver)); pointerExitActions = (PointerExitActions)Delegate.Combine(pointerExitActions, new PointerExitActions(CheckMouseOver)); ConsumeMouseScroll = true; sandboxInstantBuildToggle.ChangeState(SandboxToolParameterMenu.instance.settings.InstantBuild ? 1 : 0); MultiToggle multiToggle = sandboxInstantBuildToggle; multiToggle.onClick = (System.Action)Delegate.Combine(multiToggle.onClick, (System.Action) delegate { SandboxToolParameterMenu.instance.settings.InstantBuild = !SandboxToolParameterMenu.instance.settings.InstantBuild; sandboxInstantBuildToggle.ChangeState(SandboxToolParameterMenu.instance.settings.InstantBuild ? 1 : 0); }); sandboxInstantBuildToggle.gameObject.SetActive(Game.Instance.SandboxModeActive); Game.Instance.Subscribe(-1948169901, delegate { sandboxInstantBuildToggle.gameObject.SetActive(Game.Instance.SandboxModeActive); }); }
protected override void OnSpawn() { base.OnSpawn(); title.SetText(UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.TITLE); originalSettings = CaptureSettings(); applyButton.isInteractable = false; applyButton.onClick += OnApply; applyButton.GetComponentInChildren <LocText>().SetText(UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.APPLYBUTTON); doneButton.onClick += OnDone; closeButton.onClick += OnDone; doneButton.GetComponentInChildren <LocText>().SetText(UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.DONE_BUTTON); resolutionDropdown.ClearOptions(); BuildOptions(); resolutionDropdown.options = options; resolutionDropdown.onValueChanged.AddListener(OnResolutionChanged); fullscreenToggle.ChangeState(Screen.fullScreen ? 1 : 0); MultiToggle multiToggle = fullscreenToggle; multiToggle.onClick = (System.Action)Delegate.Combine(multiToggle.onClick, new System.Action(OnFullscreenToggle)); fullscreenToggle.GetComponentInChildren <LocText>().SetText(UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.FULLSCREEN); resolutionDropdown.transform.parent.GetComponentInChildren <LocText>().SetText(UI.FRONTEND.GRAPHICS_OPTIONS_SCREEN.RESOLUTION); if (fullscreenToggle.CurrentState == 1) { int resolutionIndex = GetResolutionIndex(originalSettings.resolution); if (resolutionIndex != -1) { resolutionDropdown.value = resolutionIndex; } } CanvasScalers = UnityEngine.Object.FindObjectsOfType <KCanvasScaler>(); UpdateSliderLabel(); uiScaleSlider.onValueChanged.AddListener(delegate { sliderLabel.text = uiScaleSlider.value + "%"; }); uiScaleSlider.onReleaseHandle += delegate { UpdateUIScale(uiScaleSlider.value); }; }
protected override void OnActivate() { closeButton.onClick += OnClickClose; nextMessageButton.onClick += OnClickNextMessage; MultiToggle multiToggle = dontShowAgainButton; multiToggle.onClick = (System.Action)Delegate.Combine(multiToggle.onClick, new System.Action(OnClickDontShowAgain)); bool flag = KPlayerPrefs.GetInt("HideTutorial_CheckState", 0) == 1; dontShowAgainButton.ChangeState((!flag) ? 1 : 0); Subscribe(Messenger.Instance.gameObject, -599791736, OnMessagesChanged); OnMessagesChanged(null); }
public override void SetTarget(GameObject target) { Components.LiveMinionIdentities.OnAdd += OnMinionIdentitiesChanged; Components.LiveMinionIdentities.OnRemove += OnMinionIdentitiesChanged; if (targetAssignableSubscriptionHandle != -1 && (UnityEngine.Object)targetAssignable != (UnityEngine.Object)null) { targetAssignable.Unsubscribe(targetAssignableSubscriptionHandle); } targetAssignable = target.GetComponent <Assignable>(); if ((UnityEngine.Object)targetAssignable == (UnityEngine.Object)null) { Debug.LogError($"{target.GetProperName()} selected has no Assignable component."); } else { if (rowPool == null) { rowPool = new UIPool <AssignableSideScreenRow>(rowPrefab); } base.gameObject.SetActive(true); identityList = new List <MinionAssignablesProxy>(Components.MinionAssignablesProxy.Items); dupeSortingToggle.ChangeState(0); generalSortingToggle.ChangeState(0); activeSortToggle = null; activeSortFunction = null; if (!targetAssignable.CanBeAssigned) { HideScreen(true); } else { HideScreen(false); } targetAssignableSubscriptionHandle = targetAssignable.Subscribe(684616645, OnAssigneeChanged); Refresh(identityList); SortByAssignment(false); } }
/// <summary> /// Updates the visuals on the side screen when the list is sorted. /// </summary> /// <param name="toggle">The sorting option that was chosen.</param> /// <param name="reselect">true to allow reversing if that option was already the /// current sorting mode, or false to never reverse.</param> private void SelectSortToggle(MultiToggle toggle, bool reselect) { dupeSortingToggle.ChangeState(0); generalSortingToggle.ChangeState(0); if (toggle != null) { if (reselect && activeSortToggle == toggle) { sortReversed = !sortReversed; } activeSortToggle = toggle; } activeSortToggle.ChangeState(sortReversed ? 2 : 1); }
private void SelectSortToggle(MultiToggle toggle, bool reselect) { dupeSortingToggle.ChangeState(0); generalSortingToggle.ChangeState(0); if ((UnityEngine.Object)toggle != (UnityEngine.Object)null) { if (reselect && (UnityEngine.Object)activeSortToggle == (UnityEngine.Object)toggle) { sortReversed = !sortReversed; } activeSortToggle = toggle; } activeSortToggle.ChangeState((!sortReversed) ? 1 : 2); }
public void Refresh(object data = null) { if (!sideScreen.targetAssignable.CanAssignTo(targetIdentity)) { currentState = AssignableState.Disabled; assignmentText.text = UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.DISABLED; } else if (sideScreen.targetAssignable.assignee == targetIdentity) { currentState = AssignableState.Selected; assignmentText.text = UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.ASSIGNED; } else { bool flag = false; KMonoBehaviour kMonoBehaviour = targetIdentity as KMonoBehaviour; if ((UnityEngine.Object)kMonoBehaviour != (UnityEngine.Object)null) { Ownables component = kMonoBehaviour.GetComponent <Ownables>(); if ((UnityEngine.Object)component != (UnityEngine.Object)null) { AssignableSlotInstance slot = component.GetSlot(sideScreen.targetAssignable.slot); if (slot != null && slot.IsAssigned()) { currentState = AssignableState.AssignedToOther; assignmentText.text = slot.assignable.GetProperName(); flag = true; } } Equipment component2 = kMonoBehaviour.GetComponent <Equipment>(); if ((UnityEngine.Object)component2 != (UnityEngine.Object)null) { AssignableSlotInstance slot2 = component2.GetSlot(sideScreen.targetAssignable.slot); if (slot2 != null && slot2.IsAssigned()) { currentState = AssignableState.AssignedToOther; assignmentText.text = slot2.assignable.GetProperName(); flag = true; } } } if (!flag) { currentState = AssignableState.Unassigned; assignmentText.text = UI.UISIDESCREENS.ASSIGNABLESIDESCREEN.UNASSIGNED; } } toggle.ChangeState((int)currentState); }
private void SelectSortToggle(MultiToggle toggle) { dupeSortingToggle.ChangeState(0); experienceSortingToggle.ChangeState(0); moraleSortingToggle.ChangeState(0); if ((UnityEngine.Object)toggle != (UnityEngine.Object)null) { if ((UnityEngine.Object)activeSortToggle == (UnityEngine.Object)toggle) { sortReversed = !sortReversed; } activeSortToggle = toggle; } activeSortToggle.ChangeState((!sortReversed) ? 1 : 2); }
private void SetRow(int idx, string name, Sprite icon, LaunchConditionManager target) { GameObject gameObject = (idx >= rowContainer.childCount) ? Util.KInstantiateUI(rowPrefab, rowContainer.gameObject, true) : rowContainer.GetChild(idx).gameObject; HierarchyReferences component = gameObject.GetComponent <HierarchyReferences>(); component.GetReference <LocText>("label").text = name; component.GetReference <Image>("icon").sprite = icon; MultiToggle component2 = gameObject.GetComponent <MultiToggle>(); component2.ChangeState(((Object)detector.GetTargetCraft() == (Object)target) ? 1 : 0); component2.onClick = delegate { detector.SetTargetCraft(target); RefreshOptions(); }; }
public void SetAchievedNow() { MultiToggle component = GetComponent <MultiToggle>(); component.ChangeState(1); HierarchyReferences component2 = GetComponent <HierarchyReferences>(); component2.GetReference <Image>("iconBG").color = color_dark_red; component2.GetReference <Image>("iconBorder").color = color_gold; component2.GetReference <Image>("icon").color = color_gold; LocText[] componentsInChildren = GetComponentsInChildren <LocText>(); foreach (LocText locText in componentsInChildren) { locText.color = Color.white; } ConfigureToolTip(GetComponent <ToolTip>(), COLONY_ACHIEVEMENTS.ACHIEVED_THIS_COLONY_TOOLTIP); }
private void SetRow(int idx, string name, Sprite icon, LaunchConditionManager target) { GameObject gameObject = idx >= this.rowContainer.childCount ? Util.KInstantiateUI(this.rowPrefab, this.rowContainer.gameObject, true) : this.rowContainer.GetChild(idx).gameObject; HierarchyReferences component1 = gameObject.GetComponent <HierarchyReferences>(); component1.GetReference <LocText>("label").text = name; component1.GetReference <Image>(nameof(icon)).sprite = icon; MultiToggle component2 = gameObject.GetComponent <MultiToggle>(); component2.ChangeState((UnityEngine.Object) this.detector.GetTargetCraft() == (UnityEngine.Object)target ? 1 : 0); LaunchConditionManager _target = target; component2.onClick = (System.Action)(() => { this.detector.SetTargetCraft(_target); this.RefreshOptions(); }); }
public void SetToggle(bool on) { toggle.ChangeState(on ? 1 : 0); }
private void on_load_consumable_info(IAssignableIdentity minion, GameObject widget_go) { TableRow widgetRow = GetWidgetRow(widget_go); TableColumn widgetColumn = GetWidgetColumn(widget_go); IConsumableUIItem consumable_info = (widgetColumn as ConsumableInfoTableColumn).consumable_info; EdiblesManager.FoodInfo foodInfo = consumable_info as EdiblesManager.FoodInfo; MultiToggle component = widget_go.GetComponent <MultiToggle>(); if (!widgetColumn.isRevealed) { widget_go.SetActive(false); } else { if (!widget_go.activeSelf) { widget_go.SetActive(true); } switch (widgetRow.rowType) { case TableRow.RowType.Header: { GameObject prefab = Assets.GetPrefab(consumable_info.ConsumableId.ToTag()); if ((UnityEngine.Object)prefab == (UnityEngine.Object)null) { return; } KBatchedAnimController component2 = prefab.GetComponent <KBatchedAnimController>(); Image image2 = widget_go.GetComponent <HierarchyReferences>().GetReference("PortraitImage") as Image; if (component2.AnimFiles.Length > 0) { Sprite sprite = image2.sprite = Def.GetUISpriteFromMultiObjectAnim(component2.AnimFiles[0], "ui", false, string.Empty); } image2.color = Color.white; image2.material = ((!(WorldInventory.Instance.GetAmount(consumable_info.ConsumableId.ToTag()) > 0f)) ? Assets.UIPrefabs.TableScreenWidgets.DesaturatedUIMaterial : Assets.UIPrefabs.TableScreenWidgets.DefaultUIMaterial); break; } case TableRow.RowType.Default: switch (get_value_consumable_info(minion, widget_go)) { case ResultValues.False: component.ChangeState(0); break; case ResultValues.True: component.ChangeState(1); break; case ResultValues.ConditionalGroup: component.ChangeState(2); break; } break; case TableRow.RowType.Minion: case TableRow.RowType.StoredMinon: switch (get_value_consumable_info(minion, widget_go)) { case ResultValues.False: component.ChangeState(0); break; case ResultValues.True: component.ChangeState(1); break; case ResultValues.ConditionalGroup: component.ChangeState(2); break; } if (foodInfo != null && (UnityEngine.Object)(minion as MinionIdentity) != (UnityEngine.Object)null) { Image image = widget_go.GetComponent <HierarchyReferences>().GetReference("BGImage") as Image; Color color2 = image.color = new Color(0.721568644f, 0.443137258f, 0.5803922f, Mathf.Max((float)foodInfo.Quality - Db.Get().Attributes.FoodExpectation.Lookup(minion as MinionIdentity).GetTotalValue() + 1f, 0f) * 0.25f); } break; } refresh_scrollers(); } }
private void SpawnCategoryRow(Tag categoryTag, GameUtil.MeasureUnit unit) { GameObject gameObject = null; if (!categoryRows.ContainsKey(categoryTag)) { GameObject gameObject2 = Util.KInstantiateUI(categoryLinePrefab, rootListContainer, force_active: true); ((TMP_Text)gameObject2.GetComponent <HierarchyReferences>().GetReference <LocText>("NameLabel")).SetText(categoryTag.ProperNameStripLink()); categoryRows.Add(categoryTag, gameObject2); currentlyDisplayedRows.Add(categoryTag, value: true); units.Add(categoryTag, unit); HierarchyReferences component = gameObject2.GetComponent <HierarchyReferences>(); component.GetReference <SparkLayer>("Chart").GetComponent <GraphBase>().axis_x.min_value = 0f; component.GetReference <SparkLayer>("Chart").GetComponent <GraphBase>().axis_x.max_value = 600f; component.GetReference <SparkLayer>("Chart").GetComponent <GraphBase>().axis_x.guide_frequency = 120f; component.GetReference <SparkLayer>("Chart").GetComponent <GraphBase>().RefreshGuides(); } gameObject = categoryRows[categoryTag].GetComponent <FoldOutPanel>().container; foreach (Tag item in DiscoveredResources.Instance.GetDiscoveredResourcesFromTag(categoryTag)) { if (resourceRows.ContainsKey(item)) { continue; } GameObject gameObject3 = Util.KInstantiateUI(resourceLinePrefab, gameObject, force_active: true); HierarchyReferences component2 = gameObject3.GetComponent <HierarchyReferences>(); Tuple <Sprite, Color> uISprite = Def.GetUISprite(item); component2.GetReference <Image>("Icon").set_sprite(uISprite.first); ((Graphic)component2.GetReference <Image>("Icon")).set_color(uISprite.second); ((TMP_Text)component2.GetReference <LocText>("NameLabel")).SetText(item.ProperNameStripLink()); Tag targetTag = item; MultiToggle pinToggle = component2.GetReference <MultiToggle>("PinToggle"); MultiToggle multiToggle = pinToggle; multiToggle.onClick = (System.Action)Delegate.Combine(multiToggle.onClick, (System.Action) delegate { if (ClusterManager.Instance.activeWorld.worldInventory.pinnedResources.Contains(targetTag)) { ClusterManager.Instance.activeWorld.worldInventory.pinnedResources.Remove(targetTag); } else { ClusterManager.Instance.activeWorld.worldInventory.pinnedResources.Add(targetTag); if (DiscoveredResources.Instance.newDiscoveries.ContainsKey(targetTag)) { DiscoveredResources.Instance.newDiscoveries.Remove(targetTag); } } RefreshPinnedState(targetTag); pinToggle.ChangeState(ClusterManager.Instance.activeWorld.worldInventory.pinnedResources.Contains(targetTag) ? 1 : 0); }); gameObject3.GetComponent <MultiToggle>().onClick = pinToggle.onClick; MultiToggle notifyToggle = component2.GetReference <MultiToggle>("NotificationToggle"); MultiToggle multiToggle2 = notifyToggle; multiToggle2.onClick = (System.Action)Delegate.Combine(multiToggle2.onClick, (System.Action) delegate { if (ClusterManager.Instance.activeWorld.worldInventory.notifyResources.Contains(targetTag)) { ClusterManager.Instance.activeWorld.worldInventory.notifyResources.Remove(targetTag); } else { ClusterManager.Instance.activeWorld.worldInventory.notifyResources.Add(targetTag); } RefreshPinnedState(targetTag); notifyToggle.ChangeState(ClusterManager.Instance.activeWorld.worldInventory.notifyResources.Contains(targetTag) ? 1 : 0); }); component2.GetReference <SparkLayer>("Chart").GetComponent <GraphBase>().axis_x.min_value = 0f; component2.GetReference <SparkLayer>("Chart").GetComponent <GraphBase>().axis_x.max_value = 600f; component2.GetReference <SparkLayer>("Chart").GetComponent <GraphBase>().axis_x.guide_frequency = 120f; component2.GetReference <SparkLayer>("Chart").GetComponent <GraphBase>().RefreshGuides(); resourceRows.Add(item, gameObject3); currentlyDisplayedRows.Add(item, value: true); if (units.ContainsKey(item)) { Debug.LogError(string.Concat("Trying to add ", item.ToString(), ":UnitType ", units[item], " but units dictionary already has key ", item.ToString(), " with unit type:", unit)); } else { units.Add(item, unit); } } }
protected override void OnPrefabInit() { base.OnPrefabInit(); GameObject baseContent = ToolMenu.Instance.toolParameterMenu.content; GameObject baseWidgetContainer = ToolMenu.Instance.toolParameterMenu.widgetContainer; content = Util.KInstantiateUI(baseContent, baseContent.transform.parent.gameObject); content.transform.GetChild(1).gameObject.SetActive(false); var buttonsPanel = new PRelativePanel { BackColor = PUITuning.Colors.ButtonPinkStyle.inactiveColor }; var allButton = new PButton { Text = "All", OnClick = (_) => SetAll(ToolParameterMenu.ToggleState.On) }.SetKleiPinkStyle(); var noneButton = new PButton { Text = "None" }; noneButton.OnClick += source => { Instance.SetAll(ToolParameterMenu.ToggleState.Off); }; PCheckBox syncCheckBox = new PCheckBox { Text = "Auto. Sync" }; syncCheckBox.SetKleiPinkStyle(); syncCheckBox.OnRealize += realized => { syncMultiToggle = realized.GetComponent <MultiToggle>(); }; syncCheckBox.OnChecked += (source, state) => { if (state == PCheckBox.STATE_UNCHECKED) { syncMultiToggle.ChangeState(PCheckBox.STATE_CHECKED); } else if (state == PCheckBox.STATE_CHECKED) { syncMultiToggle.ChangeState(PCheckBox.STATE_UNCHECKED); } OnSyncChanged?.Invoke(syncMultiToggle.CurrentState == PCheckBox.STATE_CHECKED); }; buttonsPanel.AddChild(allButton); buttonsPanel.SetLeftEdge(allButton, 0) .SetRightEdge(allButton, 0.25F); buttonsPanel.AddChild(noneButton); buttonsPanel.SetLeftEdge(noneButton, 0.25F) .SetRightEdge(noneButton, 0.5F); buttonsPanel.AddChild(syncCheckBox); buttonsPanel.SetLeftEdge(syncCheckBox, 0.5F) .SetRightEdge(syncCheckBox, 1F); widgetContainer = Util.KInstantiateUI(baseWidgetContainer, content, true); buttonsPanel.AddTo(content, 3); content.SetActive(false); }
private void BuildDisplay() { foreach (DisplayedMod displayedMod in displayedMods) { DisplayedMod current = displayedMod; if ((UnityEngine.Object)current.rect_transform != (UnityEngine.Object)null) { UnityEngine.Object.Destroy(current.rect_transform.gameObject); } } displayedMods.Clear(); ModOrderingDragListener listener = new ModOrderingDragListener(this, displayedMods); for (int i = 0; i != Global.Instance.modManager.mods.Count; i++) { Mod mod = Global.Instance.modManager.mods[i]; if (mod.status != 0 && mod.status != Mod.Status.UninstallPending && mod.HasAnyContent(Content.LayerableFiles | Content.Strings | Content.DLL | Content.Animation)) { HierarchyReferences hierarchyReferences = Util.KInstantiateUI <HierarchyReferences>(entryPrefab, entryParent.gameObject, false); displayedMods.Add(new DisplayedMod { rect_transform = hierarchyReferences.gameObject.GetComponent <RectTransform>(), mod_index = i }); DragMe component = hierarchyReferences.GetComponent <DragMe>(); component.listener = listener; LocText reference = hierarchyReferences.GetReference <LocText>("Title"); reference.text = mod.title; ToolTip reference2 = hierarchyReferences.GetReference <ToolTip>("Description"); reference2.toolTip = mod.description; if (mod.crash_count != 0) { reference.color = Color.Lerp(Color.white, Color.red, (float)mod.crash_count / 3f); } KButton reference3 = hierarchyReferences.GetReference <KButton>("ManageButton"); reference3.isInteractable = mod.is_managed; if (reference3.isInteractable) { reference3.GetComponent <ToolTip>().toolTip = mod.manage_tooltip; reference3.onClick += mod.on_managed; } MultiToggle toggle = hierarchyReferences.GetReference <MultiToggle>("EnabledToggle"); toggle.ChangeState(mod.enabled ? 1 : 0); MultiToggle multiToggle = toggle; multiToggle.onClick = (System.Action)Delegate.Combine(multiToggle.onClick, (System.Action) delegate { OnToggleClicked(toggle, mod.label); }); toggle.GetComponent <ToolTip>().OnToolTip = (() => (!mod.enabled) ? UI.FRONTEND.MODS.TOOLTIPS.DISABLED : UI.FRONTEND.MODS.TOOLTIPS.ENABLED); hierarchyReferences.gameObject.SetActive(true); } } foreach (DisplayedMod displayedMod2 in displayedMods) { DisplayedMod current2 = displayedMod2; current2.rect_transform.gameObject.SetActive(true); } if (displayedMods.Count != 0) { return; } }