public void Not_empty_multipoint_but_no_overlap_should_not_intersect_with_point() { var multiPoint = new MultiPoint(new[] { new Point(110, 50), new Point(120, 60) }); var point = new Point(100, 50); multiPoint.IsIntersects(point).Should().BeFalse(); multiPoint.Intersection(point).Should().BeNull(); }
public void Empty_multipoint_should_not_intersect_with_point() { var multiPoint = new MultiPoint(); var point = new Point(100, 50); multiPoint.IsIntersects(point).Should().BeFalse(); multiPoint.Intersection(point).Should().BeNull(); }
public void Not_empty_multipoint_with_overlap_should_get_point() { var multiPoint1 = new MultiPoint(new[] { new Point(110, 50), new Point(120, 60) }); var multiPoint2 = new MultiPoint(new[] { new Point(110, 50), new Point(160, 60) }); var expectedResult = new Point(110, 50); multiPoint1.IsIntersects(multiPoint2).Should().BeTrue(); var result = multiPoint1.Intersection(multiPoint2); result.Equals(expectedResult).Should().BeTrue(); }