Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        _show.target = EditorGUILayout.Toggle("Randomize Transform", _show.target);
        if (EditorGUILayout.BeginFadeGroup(_show.faded))
        {
            EditorGUI.DrawRect(GUILayoutUtility.GetRect(300, 1), Color.grey);
            EditorGUILayout.LabelField("Rotation", SeparatorStyle);

            EditorGUILayout.BeginHorizontal();
            EditorGUIUtility.labelWidth = 15;
            _xRotate = EditorGUILayout.Toggle("X", _xRotate, GUILayout.ExpandWidth(false));
            _yRotate = EditorGUILayout.Toggle("Y", _yRotate, GUILayout.ExpandWidth(false));
            _zRotate = EditorGUILayout.Toggle("Z", _zRotate, GUILayout.ExpandWidth(false));
            EditorGUIUtility.labelWidth = 0;
            EditorGUILayout.EndHorizontal();

            _deegreesRotationB = EditorGUILayout.FloatField("min Deegrees", _deegreesRotationB, GUILayout.ExpandWidth(false));
            _deegreesRotationA = EditorGUILayout.FloatField("max Deegrees", _deegreesRotationA, GUILayout.ExpandWidth(false));

            _RotateOnWorldAxis = EditorGUILayout.Toggle("Rotating on " + CurrentStateR + " axis", _RotateOnWorldAxis);
            if (_RotateOnWorldAxis)
            {
                CurrentStateR = "WORLD";
                RotationSpace = Space.World;
            }
            else
            {
                CurrentStateR = "LOCAL";
                RotationSpace = Space.Self;
            }
            //----------------------------------------------------------------------------------------------------------------------
            EditorGUI.DrawRect(GUILayoutUtility.GetRect(300, 1), Color.grey);
            EditorGUILayout.LabelField("Scale", SeparatorStyle);
            //----------------------------------------------------------------------------------------------------------------------
            EditorGUILayout.BeginHorizontal();
            EditorGUIUtility.labelWidth = 15;
            _xScale = EditorGUILayout.Toggle("X", _xScale, GUILayout.ExpandWidth(false));
            _yScale = EditorGUILayout.Toggle("Y", _yScale, GUILayout.ExpandWidth(false));
            _zScale = EditorGUILayout.Toggle("Z", _zScale, GUILayout.ExpandWidth(false));
            EditorGUIUtility.labelWidth = 0;
            EditorGUILayout.EndHorizontal();

            _UnitsScaleB = EditorGUILayout.FloatField("min Scale", _UnitsScaleB, GUILayout.ExpandWidth(false));
            _UnitsScaleA = EditorGUILayout.FloatField("max Scale", _UnitsScaleA, GUILayout.ExpandWidth(false));

            if (GUILayout.Button("Randomize"))
            {
                if (_xRotate)
                {
                    foreach (var item in Selection.gameObjects)
                    {
                        item.transform.Rotate(new Vector3(Random.Range(_deegreesRotationA, _deegreesRotationB), 0, 0), RotationSpace);
                    }
                }
                if (_yRotate)
                {
                    foreach (var item in Selection.gameObjects)
                    {
                        item.transform.Rotate(new Vector3(0, Random.Range(_deegreesRotationA, _deegreesRotationB), 0), RotationSpace);
                    }
                }
                if (_zRotate)
                {
                    foreach (var item in Selection.gameObjects)
                    {
                        item.transform.Rotate(new Vector3(0, 0, Random.Range(_deegreesRotationA, _deegreesRotationB)), RotationSpace);
                    }
                }
                if (_xScale)
                {
                    foreach (var item in Selection.gameObjects)
                    {
                        item.transform.localScale += new Vector3(Random.Range(_UnitsScaleA, _UnitsScaleB), 0, 0);
                    }
                }
                if (_yScale)
                {
                    foreach (var item in Selection.gameObjects)
                    {
                        item.transform.localScale += new Vector3(0, Random.Range(_UnitsScaleA, _UnitsScaleB), 0);
                    }
                }
                if (_zScale)
                {
                    foreach (var item in Selection.gameObjects)
                    {
                        item.transform.localScale += new Vector3(0, 0, Random.Range(_UnitsScaleA, _UnitsScaleB));
                    }
                }
            }

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Save Profile"))
            {
                MultiAssetSettings MAT = (MultiAssetSettings)Resources.Load("MultiAT/LastSettings");
                MultiAssetTransformUtility.TransformToSettings(MAT, this);
                var window = new MultiAssetProfileSaveWindow(MAT);
                AssetDatabase.SaveAssets();
                window.Show();
            }
            if (GUILayout.Button("Open Profile"))
            {
                var window = new MultiAssetProfileWindow(this);
                window.Show();
                window.Focus();
                MultiAssetTransformUtility.TransformToSettings(window.currentSettings, this);
            }
            GUILayout.EndHorizontal();
        }
        EditorGUILayout.EndFadeGroup();
    }
    public static void OpenWindow()
    {
        var me = new MultiAssetProfileWindow(null);

        me.Show();
    }