/// <summary> /// 事务操作 /// </summary> public void TranstionDemo() { MultiAction actions = new MultiAction(); for (int i = 0; i < 10; i++) { if (i % 4 == 0) { DeleteAction delete = new DeleteAction(Entity); delete.Cast <cms_user>().Where(u => u.username == "wangjun"); actions.AddAction(delete); } if (i % 4 == 1) { UpdateAction update = new UpdateAction(Entity); update.Cast <cms_user>() .Where(u => u.username == "wangjun") .UnCast() .SqlKeyValue(cms_user.Columns.password, "1234567"); actions.AddAction(update); } } try { actions.Commit(); } catch (Exception) { actions.Rollback(); } }
private void PerformMoves() { MultiAction ma = new MultiAction(); foreach (PlayerDeclareMoveAttackEvent evt in this.moveAttackDeclaration.Values) { MovePathAction mpa = evt.MoveAction; ma.AddAction(mpa); } ma.Resolved += (sender, maEvt) => SkipToPhase(Phases.React, this.playersTurn); this.ActionManager.Queue(ma); }
private void PerformAttacks() { MultiAction ma = new MultiAction(); foreach (PlayerDeclareMoveAttackEvent evt in this.moveAttackDeclaration.Values) { AttackUnitAction aua = evt.AttackAction; if (evt.AttackUnit != null) { ma.AddAction(evt.Entity, aua); } } ma.Resolved += (sender, maEvt) => SkipToPhase(Phases.EndCombat, this.playersTurn); this.ActionManager.Queue(ma); }