Esempio n. 1
0
    static int ChangeState(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <Mugen.PlayerState>(L, 2))
            {
                PlayerDisplay     obj  = (PlayerDisplay)ToLua.CheckObject <PlayerDisplay>(L, 1);
                Mugen.PlayerState arg0 = (Mugen.PlayerState)ToLua.ToObject(L, 2);
                bool o = obj.ChangeState(arg0);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <int>(L, 2))
            {
                PlayerDisplay obj  = (PlayerDisplay)ToLua.CheckObject <PlayerDisplay>(L, 1);
                int           arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                bool          o    = obj.ChangeState(arg0);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <int, bool>(L, 2))
            {
                PlayerDisplay obj  = (PlayerDisplay)ToLua.CheckObject <PlayerDisplay>(L, 1);
                int           arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                bool          arg1 = LuaDLL.lua_toboolean(L, 3);
                bool          o    = obj.ChangeState(arg0, arg1);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <Mugen.PlayerState, bool>(L, 2))
            {
                PlayerDisplay     obj  = (PlayerDisplay)ToLua.CheckObject <PlayerDisplay>(L, 1);
                Mugen.PlayerState arg0 = (Mugen.PlayerState)ToLua.ToObject(L, 2);
                bool arg1 = LuaDLL.lua_toboolean(L, 3);
                bool o    = obj.ChangeState(arg0, arg1);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: PlayerDisplay.ChangeState"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 2
0
 static int HasAniGroup(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         PlayerDisplay     obj  = (PlayerDisplay)ToLua.CheckObject <PlayerDisplay>(L, 1);
         Mugen.PlayerState arg0 = (Mugen.PlayerState)ToLua.CheckObject(L, 2, typeof(Mugen.PlayerState));
         bool o = obj.HasAniGroup(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 3
0
    static int PlayAni(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                PlayerDisplay     obj  = (PlayerDisplay)ToLua.CheckObject <PlayerDisplay>(L, 1);
                Mugen.PlayerState arg0 = (Mugen.PlayerState)ToLua.CheckObject(L, 2, typeof(Mugen.PlayerState));
                bool o = obj.PlayAni(arg0);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 3)
            {
                PlayerDisplay     obj  = (PlayerDisplay)ToLua.CheckObject <PlayerDisplay>(L, 1);
                Mugen.PlayerState arg0 = (Mugen.PlayerState)ToLua.CheckObject(L, 2, typeof(Mugen.PlayerState));
                bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
                bool o    = obj.PlayAni(arg0, arg1);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 4)
            {
                PlayerDisplay     obj  = (PlayerDisplay)ToLua.CheckObject <PlayerDisplay>(L, 1);
                Mugen.PlayerState arg0 = (Mugen.PlayerState)ToLua.CheckObject(L, 2, typeof(Mugen.PlayerState));
                bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
                bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
                bool o    = obj.PlayAni(arg0, arg1, arg2);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: PlayerDisplay.PlayAni"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }