/// <summary> /// Creates a body of water from 3 corners. Order: SouthWest -> SouthEast -> NorthWest /// </summary> public SharedWater(Vector3 southWest, Vector3 southEast, Vector3 northWest, bool shallow = false) : this(MtaShared.CreateWater(southWest.X, southWest.Y, southWest.Z, southEast.X, southEast.Y, southEast.Z, northWest.X, northWest.Y, northWest.Z, shallow)) { }