Esempio n. 1
0
        public static Vector3 GetShipOffsPos(ShipModel_Battle model, bool isDamaged, MstShipGraphColumn iColumn)
        {
            bool damaged = model.IsFriend() ? isDamaged : (model.IsPractice() && isDamaged);

            switch (iColumn)
            {
            case MstShipGraphColumn.Foot:
                return(Util.Poi2Vec(model.Offsets.GetFoot_InBattle(damaged)));

            case MstShipGraphColumn.PointOfGaze:
                return(Util.Poi2Vec(model.Offsets.GetPog_InBattle(damaged)));

            case MstShipGraphColumn.SPPointOfGaze:
                return((!model.IsPractice() || model.IsFriend()) ? Util.Poi2Vec(model.Offsets.GetPogSp_InBattle(damaged)) : Util.Poi2Vec(model.Offsets.GetPogSpEnsyu_InBattle(damaged)));

            case MstShipGraphColumn.CutIn:
                return(Util.Poi2Vec(model.Offsets.GetCutin_InBattle(damaged)));

            case MstShipGraphColumn.CutInSp1:
                return(Util.Poi2Vec(model.Offsets.GetCutinSp1_InBattle(damaged)));

            default:
                return(Vector3.zero);
            }
        }
Esempio n. 2
0
 public static Vector3 GetShipOffsPos(ShipModel_Attacker model, MstShipGraphColumn iColumn)
 {
     if (model == null)
     {
         return(Vector3.zero);
     }
     return(GetShipOffsPos(model.GetGraphicsMstId(), model.IsFriend(), model.DamagedFlg, iColumn));
 }
Esempio n. 3
0
        public static Vector3 GetShipOffsPos(int graphicsMstId, bool isFriend, bool isDamaged, MstShipGraphColumn iColumn)
        {
            Vector3             zero = Vector3.zero;
            Mst_shipgraphbattle mst_shipgraphbattle = Mst_DataManager.Instance.Mst_shipgraphbattle[graphicsMstId];

            switch (iColumn)
            {
            case MstShipGraphColumn.Foot:
                if (isFriend && isDamaged)
                {
                    zero.x = mst_shipgraphbattle.Foot_d_x;
                    zero.y = mst_shipgraphbattle.Foot_d_y;
                }
                else
                {
                    zero.x = mst_shipgraphbattle.Foot_x;
                    zero.y = mst_shipgraphbattle.Foot_y;
                }
                break;

            case MstShipGraphColumn.CutIn:
                if (isFriend && isDamaged)
                {
                    zero.x = mst_shipgraphbattle.Cutin_d_x;
                    zero.y = mst_shipgraphbattle.Cutin_d_y;
                }
                else
                {
                    zero.x = mst_shipgraphbattle.Cutin_x;
                    zero.y = mst_shipgraphbattle.Cutin_y;
                }
                break;

            case MstShipGraphColumn.CutInSp1:
                if (isFriend && isDamaged)
                {
                    zero.x = mst_shipgraphbattle.Cutin_sp1_d_x;
                    zero.y = mst_shipgraphbattle.Cutin_sp1_d_y;
                }
                else
                {
                    zero.x = mst_shipgraphbattle.Cutin_sp1_x;
                    zero.y = mst_shipgraphbattle.Cutin_sp1_y;
                }
                break;

            case MstShipGraphColumn.PointOfGaze:
                if (isFriend && isDamaged)
                {
                    zero.x = mst_shipgraphbattle.Pog_d_x;
                    zero.y = mst_shipgraphbattle.Pog_d_y;
                }
                else
                {
                    zero.x = mst_shipgraphbattle.Pog_x;
                    zero.y = mst_shipgraphbattle.Pog_y;
                }
                break;

            case MstShipGraphColumn.SPPointOfGaze:
                if (isFriend && isDamaged)
                {
                    zero.x = mst_shipgraphbattle.Pog_sp_d_x;
                    zero.y = mst_shipgraphbattle.Pog_sp_d_y;
                }
                else
                {
                    zero.x = mst_shipgraphbattle.Pog_sp_x;
                    zero.y = mst_shipgraphbattle.Pog_sp_y;
                }
                break;
            }
            zero.z = 0f;
            return(zero);
        }
Esempio n. 4
0
        public static List <Vector3> GetShipOffsPos2Sinking(ShipModel_Defender model, bool isRepair, MstShipGraphColumn iColumn)
        {
            List <Vector3> list = new List <Vector3>();

            list.Add(GetShipOffsPos(model, model.DamagedFlgBefore, iColumn));
            list.Add(GetShipOffsPos(model, (!isRepair) ? model.DamagedFlgAfter : model.DamagedFlgAfterRecovery, iColumn));
            return(list);
        }
Esempio n. 5
0
        public static Vector3 GetShipOffsPos(ShipModel_Defender model, DamageState_Battle damageState, MstShipGraphColumn iColumn)
        {
            if (model == null)
            {
                return(Vector3.zero);
            }
            bool isDamaged = false;

            if (damageState == DamageState_Battle.Tyuuha || damageState == DamageState_Battle.Taiha || damageState == DamageState_Battle.Gekichin)
            {
                isDamaged = true;
            }
            return(GetShipOffsPos(model.GetGraphicsMstId(), model.IsFriend(), isDamaged, iColumn));
        }