Esempio n. 1
0
        private void HandleActiveScene(Msg_LR_ActiveScene msg, PBChannel channel, int handle, uint seq)
        {
            int          roomid    = msg.RoomID;
            int          sceneId   = msg.SceneID;
            List <ulong> users     = msg.UserGuids;
            int          thread_id = GetIdleThread();

            if (thread_id < 0)
            {
                LogSys.Log(LOG_TYPE.ERROR, "all room are using, active room failed!");
                Msg_RL_ActiveSceneResult retMsg = new Msg_RL_ActiveSceneResult();
                retMsg.UserGuids.AddRange(users);
                retMsg.RoomID = roomid;
                retMsg.Result = (int)SceneOperationResultEnum.Cant_Find_Room;
                return;
            }
            RoomThread roomThread = roomthread_list_[thread_id];

            AddActiveRoom(roomid, thread_id, false);
            roomThread.PreActiveRoom();
            LogSys.Log(LOG_TYPE.INFO, "queue active room {0} scene {1} thread {2}", roomid, sceneId, thread_id);
            roomThread.QueueAction(roomThread.ActiveRoom, roomid, sceneId, (MyAction <bool>)((bool val) => {
                Msg_RL_ActiveSceneResult retMsg = new Msg_RL_ActiveSceneResult();
                retMsg.UserGuids.AddRange(users);
                retMsg.RoomID = roomid;
                retMsg.Result = val ? (int)SceneOperationResultEnum.Success : (int)SceneOperationResultEnum.Cant_Find_Room;
            }));
        }
 private void HandleActiveSceneResult(Msg_RL_ActiveSceneResult msg, PBChannel channel, int src, uint session)
 {
     //响应RoomServer消息,激活副本结果消息
     m_RoomProcessThread.OnActiveSceneResult(msg.UserGuids, msg.RoomId, msg.Result);
 }