Esempio n. 1
0
    internal static void Execute(object msg, NetConnection conn, NetworkSystem networkSystem)
    {
        Msg_RC_UpdateUserBattleInfo _msg = msg as Msg_RC_UpdateUserBattleInfo;

        if (null == _msg)
        {
            return;
        }
        List <int> skills = networkSystem.Robot.SkillIds;

        skills.Clear();
        if (null != _msg.skill_info && _msg.skill_info.Count > 0)
        {
            for (int i = 0; i < _msg.skill_info.Count; i++)
            {
                int skill_id = _msg.skill_info[i].skill_id;
                if (skill_id > 0 && !IsExSkill(skill_id))
                {
                    skills.Add(skill_id);
                    AddSubSkill(skills, skill_id);
                }
            }
            Data_PlayerConfig playerData = PlayerConfigProvider.Instance.GetPlayerConfigById(networkSystem.Robot.ConfigId);
            if (null != playerData && null != playerData.m_FixedSkillList && playerData.m_FixedSkillList.Count > 0)
            {
                foreach (int skill_id in playerData.m_FixedSkillList)
                {
                    if (skill_id > 0 && !IsExSkill(skill_id))
                    {
                        skills.Add(skill_id);
                    }
                }
            }
        }
    }
Esempio n. 2
0
        private void SyncUserToUserHelper(User infoUser, User user, bool isSelf)
        {
            Room room = GetRoom();

            if (null != infoUser && null != user && null != room && null != room.GetActiveScene())
            {
                UserInfo userInfo = infoUser.Info;
                if (null != userInfo)
                {
                    Vector3 pos = userInfo.GetMovementStateInfo().GetPosition3D();
                    ArkCrossEngineMessage.Position pos_bd0 = new ArkCrossEngineMessage.Position();
                    pos_bd0.x = pos.X;
                    pos_bd0.z = pos.Z;
                    Msg_CRC_Create bd0 = new Msg_CRC_Create();
                    bd0.role_id        = infoUser.RoleId;
                    bd0.hero_id        = infoUser.HeroId;
                    bd0.camp_id        = infoUser.CampId;
                    bd0.role_level     = infoUser.Level;
                    bd0.is_player_self = isSelf;
                    bd0.position       = pos_bd0;
                    bd0.face_dirction  = (float)userInfo.GetMovementStateInfo().GetFaceDir();
                    for (int index = 0; index < userInfo.GetSkillStateInfo().GetAllSkill().Count; index++)
                    {
                        bd0.skill_levels.Add(userInfo.GetSkillStateInfo().GetSkillInfoByIndex(index).SkillLevel);
                    }
                    bd0.scene_start_time = StartTime;
                    bd0.nickname         = infoUser.Name;
                    user.SendMessage(bd0);
                    ///
                    if (infoUser.PresetIndex >= 0)
                    {
                        Msg_RC_UpdateUserBattleInfo uusMsg = new Msg_RC_UpdateUserBattleInfo();
                        uusMsg.role_id      = infoUser.Info.GetId();
                        uusMsg.preset_index = infoUser.PresetIndex;
                        for (int i = 0; i < infoUser.Skill.Count; i++)
                        {
                            Msg_RC_UpdateUserBattleInfo.PresetInfo preset_info = new Msg_RC_UpdateUserBattleInfo.PresetInfo();
                            preset_info.skill_id    = infoUser.Skill[i].SkillId;
                            preset_info.skill_level = infoUser.Skill[i].SkillLevel;
                            uusMsg.skill_info.Add(preset_info);
                        }
                        for (int i = 0; i < infoUser.Equip.Count; i++)
                        {
                            Msg_RC_UpdateUserBattleInfo.EquipInfo equip_info = new Msg_RC_UpdateUserBattleInfo.EquipInfo();
                            equip_info.equip_id              = infoUser.Equip[i].ItemId;
                            equip_info.equip_level           = infoUser.Equip[i].ItemLevel;
                            equip_info.equip_random_property = infoUser.Equip[i].ItemRandomProperty;
                            uusMsg.equip_info.Add(equip_info);
                        }
                        for (int i = 0; i < infoUser.Legacy.Count; i++)
                        {
                            Msg_RC_UpdateUserBattleInfo.LegacyInfo legacy_info = new Msg_RC_UpdateUserBattleInfo.LegacyInfo();
                            legacy_info.legacy_id              = infoUser.Legacy[i].ItemId;
                            legacy_info.legacy_level           = infoUser.Legacy[i].ItemLevel;
                            legacy_info.legacy_random_property = infoUser.Legacy[i].ItemRandomProperty;
                            legacy_info.legacy_IsUnlock        = infoUser.Legacy[i].IsUnlock;
                            uusMsg.legacy_info.Add(legacy_info);
                        }
                        foreach (XSoulPartInfo part in infoUser.XSouls.GetAllXSoulPartData().Values)
                        {
                            Msg_RC_UpdateUserBattleInfo.XSoulDataInfo xsoul_info = new Msg_RC_UpdateUserBattleInfo.XSoulDataInfo();
                            xsoul_info.ItemId     = part.XSoulPartItem.ItemId;
                            xsoul_info.Level      = part.XSoulPartItem.Level;
                            xsoul_info.Experience = part.XSoulPartItem.Experience;
                            xsoul_info.ModelLevel = part.ShowModelLevel;
                            uusMsg.XSouls.Add(xsoul_info);
                        }
                        if (null != infoUser.Partner)
                        {
                            Msg_RC_UpdateUserBattleInfo.PartnerDataInfo partner_info = new Msg_RC_UpdateUserBattleInfo.PartnerDataInfo();
                            partner_info.PartnerId    = infoUser.Partner.Id;
                            partner_info.PartnerLevel = infoUser.Partner.CurAdditionLevel;
                            partner_info.PartnerStage = infoUser.Partner.CurSkillStage;
                            uusMsg.Partners.Add(partner_info);
                        }
                        user.SendMessage(uusMsg);
                    }
                    ///
                    DataSyncUtility.SyncBuffListToUser(userInfo, user);

                    Msg_RC_SyncProperty propBuilder = DataSyncUtility.BuildSyncPropertyMessage(userInfo);
                    user.SendMessage(propBuilder);

                    Msg_RC_SyncCombatStatisticInfo combatBuilder = DataSyncUtility.BuildSyncCombatStatisticInfo(userInfo);
                    user.SendMessage(combatBuilder);

                    LogSys.Log(LOG_TYPE.DEBUG, "send user {0} msg to user {1}", infoUser.RoleId, user.RoleId);
                }
            }
        }