/////////////-----------dont modify follow code your modifications will be loss /////////////-----------dont modify follow code your modifications will be loss /////////////-----------dont modify follow code your modifications will be loss /////////////-----------dont modify follow code your modifications will be loss /////////////-----------dont modify follow code your modifications will be loss /////////////-----------dont modify follow code your modifications will be loss //---Auto Generate Code Start--- //把该类的field 写入到stream中 public void Encode(MsgStream ms) { ms.stream.WriteByte((byte)this.type); ms.mType = ((MsgType)this.type); ms.Write(this.xxx); ms.Write((short)this.list.Count); int ____COUNT___list = list.Count; for (int i = 0; i < ____COUNT___list; i++) { ms.Write(this.list[i]); } ; ms.Write((short)this.lis1111t.Count); int ____COUNT___lis1111t = lis1111t.Count; for (int i = 0; i < ____COUNT___lis1111t; i++) { ms.Write(this.lis1111t[i]); } ; ms.Write((short)this.lis2312323t.Count); int ____COUNT___lis2312323t = lis2312323t.Count; for (int i = 0; i < ____COUNT___lis2312323t; i++) { ms.Write(this.lis2312323t[i]); } ; ms.Write(this.xxxxxx); ms.Write(this.plsqsfq); ms.Write(this.my_name); //field name= type type= MsgType has not auto-gen //field name= _name type= Single has not auto-gen //field name= kv type= Dictionary`2 has not auto-gen }
/////////////-----------dont modify follow code your modifications will be loss /////////////-----------dont modify follow code your modifications will be loss /////////////-----------dont modify follow code your modifications will be loss /////////////-----------dont modify follow code your modifications will be loss /////////////-----------dont modify follow code your modifications will be loss /////////////-----------dont modify follow code your modifications will be loss //---Auto Generate Code Start--- //把该类的field 写入到stream中 public void Encode(MsgStream ms) { ms.stream.WriteByte((byte)this.type); ms.mType = ((MsgType)this.type); ms.Write(this.id); ms.Write(this.position); ms.Write(this.yValue); ms.Write(this.move); ms.Write(this.rotationAim); ms.Write(this.fightstate); //field name= type type= MsgType has not auto-gen }