private void OnAwake() { Mono.InitCmpts(); Resource.InitCmpts(); Scene.InitCmpts(); Debugs.InitCmpts(); MsgMechain.InitCmpts(); Pool.InitCmpts(); DB.InitCmpts(); Audio.InitCmpts(); UI.InitCmpts(); }
private void OnDestroy() { Mono.ShutDown(); MsgMechain.ShutDown(); Resource.ShutDown(); Debugs.ShutDown(); DB.ShutDown(); UI.ShutDown(); Audio.ShutDown(); Scene.ShutDown(); Pool.ShutDown(); Debugs.ShutDown(); }