void Start() { buf = new byte[50]; msg = new MsgHead(); m_opNew = GameManager.Instance.mainPlayer.m_protoInfo.Op; m_opOld = new Operation(); msg.setId(GameManager.Instance.mainPlayer.m_protoInfo.Id); msg.setType(EventType.UPDATE); m_opNew.H = 0; m_opNew.V = 0; m_opOld.H = 0; m_opOld.V = 0; }
public void setID(UInt32 _id) { m_msgHeadSend.setId(_id); }