private void DelPlayer(byte msgId, NetworkReader reader, IPEndPoint ep) { var msg = new Msg.DelPlayer(); msg.Deserialize(reader); ActorMgr.DelPlayer(msg.fd); }
private void DelConnection(byte msgId, NetworkReader reader, IPEndPoint ep) { var fd = ep.ToString(); var msg = new Msg.DelPlayer() { fd = fd }; this.server.SendToAll(MsgId.DelPlayer, msg); print("Del Client: " + fd); }