public MsbEventBloodMsg Serialize(GameObject parent) { var evt = new MsbEventBloodMsg(); _Serialize(evt, parent); evt.MsgID = MessageID; evt.SubUnk1 = UnkT02; return(evt); }
public void SetEvent(MsbEventBloodMsg evt) { setBaseEvent(evt); MessageID = evt.MsgID; UnkT02 = evt.SubUnk1; }