/// <summary> /// GenInitTarget's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateGenInitTarget() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("PREPARE_TARGET"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); return(new Mozart.RuleFlow.RulePreset("GenInitTarget", list, props)); }
/// <summary> /// KitPeg's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateKitPeg() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("KIT_PEG2"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); return(new Mozart.RuleFlow.RulePreset("KitPeg", list, props)); }
/// <summary> /// SmoothDemand's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateSmoothDemand() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("SMOOTH_DEMAND"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); return(new Mozart.RuleFlow.RulePreset("SmoothDemand", list, props)); }
/// <summary> /// WriteUnpeg's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateWriteUnpeg() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("WRITE_UNPEG"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); return(new Mozart.RuleFlow.RulePreset("WriteUnpeg", list, props)); }
/// <summary> /// InitWip's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateInitWip() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("PREPARE_WIP"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); return(new Mozart.RuleFlow.RulePreset("InitWip", list, props)); }
/// <summary> /// ApplyAct's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateApplyAct() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("APPLY_ACT"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); return(new Mozart.RuleFlow.RulePreset("ApplyAct", list, props)); }
/// <summary> /// InitSupplyPlan's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateInitSupplyPlan() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("INIT_SUPPLYPLAN"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); return(new Mozart.RuleFlow.RulePreset("InitSupplyPlan", list, props)); }
/// <summary> /// UpdateTargetInfo's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateUpdateTargetInfo() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("UPDATE_TARGET_INFO"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); props.Set("IsRun", true); return(new Mozart.RuleFlow.RulePreset("UpdateTargetInfo", list, props)); }
/// <summary> /// ShiftWaitTime's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateShiftWaitTime() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("SHIFT_TAT"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); props.Set("IsRun", false); return(new Mozart.RuleFlow.RulePreset("ShiftWaitTime", list, props)); }
/// <summary> /// ChangePart's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateChangePart() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("CHANGE_PART"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); props.Set("IsRun", true); return(new Mozart.RuleFlow.RulePreset("ChangePart", list, props)); }
/// <summary> /// ApplyYield's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateApplyYield() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("APPLY_YIELD"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); props.Set("IsRun", true); return(new Mozart.RuleFlow.RulePreset("ApplyYield", list, props)); }
/// <summary> /// WriteOutTarget's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateWriteOutTarget() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("WRITE_TARGET"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); props.Set("IsRun", true); return(new Mozart.RuleFlow.RulePreset("WriteOutTarget", list, props)); }
/// <summary> /// PostPegStage's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreatePostPegStage() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("WRITE_UNPEG"); list.Add("BUILD_INPLAN"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); return(new Mozart.RuleFlow.RulePreset("PostPegStage", list, props)); }
/// <summary> /// PegWaitWip's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreatePegWaitWip() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("PEG_WIP"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); props.Set("IsRun", false); return(new Mozart.RuleFlow.RulePreset("PegWaitWip", list, props)); }
/// <summary> /// WaitPartChange's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateWaitPartChange() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("CHANGE_PART"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); props.Set("Position", "WAIT"); props.Set("IsRun", false); return(new Mozart.RuleFlow.RulePreset("WaitPartChange", list, props)); }
/// <summary> /// WaitPeg's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateWaitPeg() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("WRITE_TARGET"); list.Add("PEG_WIP"); list.Add("SHIFT_TAT"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); props.Set("IsRun", false); return(new Mozart.RuleFlow.RulePreset("WaitPeg", list, props)); }
/// <summary> /// TestRunStage's RulePreset /// </summary> private Mozart.RuleFlow.RulePreset CreateTestRunStage() { System.Collections.Generic.List <string> list = new System.Collections.Generic.List <string>(); list.Add("WRITE_TARGET"); list.Add("PEG_WIP"); list.Add("SHIFT_TAT"); list.Add("APPLY_YIELD"); Mozart.RuleFlow.StageProperties props = new Mozart.RuleFlow.StageProperties(); props.Set("IsRun", true); return(new Mozart.RuleFlow.RulePreset("TestRunStage", list, props)); }