public void MovingToCallEventArgsConstructorTest()
        {
            Point3D               location   = new Point3D(); // TODO: 初始化为适当的值
            WorldEntity           gameEntity = null;          // TODO: 初始化为适当的值
            MovingToCallEventArgs target     = new MovingToCallEventArgs(location, gameEntity);

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }
        public void NewLocationTest()
        {
            Point3D               location   = new Point3D();                                   // TODO: 初始化为适当的值
            WorldEntity           gameEntity = null;                                            // TODO: 初始化为适当的值
            MovingToCallEventArgs target     = new MovingToCallEventArgs(location, gameEntity); // TODO: 初始化为适当的值
            Point3D               actual;

            actual = target.NewLocation;
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
        public void IsCancelTest()
        {
            Point3D               location   = new Point3D();                                   // TODO: 初始化为适当的值
            WorldEntity           gameEntity = null;                                            // TODO: 初始化为适当的值
            MovingToCallEventArgs target     = new MovingToCallEventArgs(location, gameEntity); // TODO: 初始化为适当的值
            bool expected = false;                                                              // TODO: 初始化为适当的值
            bool actual;

            target.IsCancel = expected;
            actual          = target.IsCancel;
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }