Esempio n. 1
0
 public void ChangeCurrentPawn(GameObject newPawn)
 {
     // Debug.Log("HUDLeft//ChangeCurrentPawn "+ newPawn);
     Debug.Log("HUDLeft A ameliorer : ChangeCurrentPawn dans GameMaster");
     gmc.currentPawn = newPawn;
     currentPawn     = newPawn;
     mv_p            = newPawn.GetComponent <MovingPerso>();
     refreshAction   = true;
     pawnFace.GetComponent <UnityEngine.UI.Image>().sprite = mv_p.faceSprite;
 }
Esempio n. 2
0
 // Use this for initialization.
 void Start()
 {
     // Debug.Log("Avancer ICI : but supprimer les show action et les gérer ici. Une update pour toutes les actions");
     refreshAction = true;
     mv_p          = currentPawn.GetComponent <MovingPerso>();
     pawnFace      = this.transform.Find("pawnFace");
     gmc           = GameObject.Find("GameMaster").GetComponent <GameMasterCode>();
     // Debug.Log("HUDLeft//Start/ gmc :" + gmc + " currentPawn:" + currentPawn);
     gmc.currentPawn = currentPawn;
 }