Esempio n. 1
0
        public override void LoadState(PluginDataWrapper pluginData)
        {
            animationController = CreateAnimationController(Unit);
            walker   = Unit.GetDefaultComponent <WorldWalker>();
            attacker = Unit.GetDefaultComponent <MovingMeeleAttacker>();

            RegisterEvents();
            var reader = pluginData.GetReaderForWrappedSequentialData();

            healthBar = HealthBarControl.Load(Level, Unit, reader);
            reader.GetNext(out bool attackMove);
            AttackMove = attackMove;
        }
Esempio n. 2
0
        public static Wolf CreateNew(ILevelManager level, IUnit unit, WolfType myType)
        {
            Wolf wolf = new Wolf(level, unit, myType);

            wolf.animationController = CreateAnimationController(unit);
            wolf.walker   = WorldWalker.CreateNew(wolf, level);
            wolf.attacker = MovingMeeleAttacker.CreateNew(wolf,
                                                          level,
                                                          true,
                                                          new IntVector2(20, 20),
                                                          1,
                                                          5,
                                                          0.5f);
            wolf.healthBar = new HealthBarControl(level, unit, 100, new Vector3(0, 0.7f, 0), new Vector2(0.5f, 0.1f), true);
            UnitSelector.CreateNew(wolf, level);
            MovingRangeTarget.CreateNew(wolf, level, targetOffset);
            unit.AlwaysVertical = false;
            wolf.RegisterEvents();
            return(wolf);
        }