// Start is called before the first frame update void Start() { jogador = GameObject.FindWithTag("Jogador"); this.spawnZumbi(); movimento = GetComponent <MovimentoBehaviour>(); animacao = GetComponent <AnimacaoBehaviour>(); status = GetComponent <Status>(); controlaInterface = GameObject.FindObjectOfType(typeof(ControlaInterface)) as ControlaInterface; }
private void Start() { jogador = GameObject.FindWithTag("Jogador").transform; agente = GetComponent <NavMeshAgent>(); status = GetComponent <Status>(); animacao = GetComponent <AnimacaoBehaviour>(); movimento = GetComponent <MovimentoBehaviour>(); agente.speed = status.velocidade; sliderVida.maxValue = status.vidaInicial; this.atualizarInterface(); }