public IEnumerator PlayVideo() { GameObject.Find ("First Person Controller").GetComponent<Level10Health> ().guiEnabled = false; cam.depth = 2; GameObject.Find("Initialization").GetComponent<AudioSource>().audio.Stop(); GameObject.Find("Initialization").GetComponent<CursorTime>().showCursor = false; GameObject.Find("Initialization").GetComponent<AudioSource>().volume = 1; Screen.lockCursor = true; //Screen.showCursor = false; //GameObject.Find("Main Camera").GetComponent<MouseLook>().enabled = false; //GameObject.Find("First Person Controller").GetComponent<MouseLook>().enabled = false; movie = renderer.material.mainTexture as MovieTexture; audio.clip = movie.audioClip; audio.Play(); movie.Play(); yield return new WaitForSeconds(audio.clip.length); movie.Stop(); cam.depth = -2; audio.volume = 0; movie.Play(); audio.Play(); yield return new WaitForSeconds(0.2F); movie.Pause(); audio.Pause(); Screen.lockCursor = false; GameObject.Find("Initialization").GetComponent<AudioSource>().audio.clip = scary; audio.volume = 1; GameObject.Find("Initialization").GetComponent<AudioSource>().audio.Play (); GameObject.Find("Initialization").GetComponent<CursorTime>().showCursor = true; GameObject.Find ("First Person Controller").GetComponent<Level10Health> ().guiEnabled = true; //Application.LoadLevel(Application.loadedLevel); }
IEnumerator PlayMovieWWW(string url) { WWW www = new WWW(url); while(!www.movie.isReadyToPlay) yield return www; try { if (www.error != null) Debug.Log("WWW Error - " + www.error); else { movieTexture = www.movie; Debug.Log("Movie is playing!"); movieAudioClip = movieTexture.audioClip; movieAudioSource.clip = movieAudioClip; mMovie.renderer.material.mainTexture = movieTexture; movieTexture.Play(); movieAudioSource.Play(); } } catch(Exception ex){ Debug.Log("EarthRotator.DownloadFile(): Exception - " + ex.Message); Exception innerEx = ex.InnerException; while (innerEx != null) { Debug.Log("EarthRotator.DownloadFile(): Inner Exception - " + innerEx.Message); innerEx = innerEx.InnerException; } } }
// Use this for initialization void Start() { movie = GetComponent<Renderer>().material.mainTexture as MovieTexture; GetComponent<AudioSource>().clip = movie.audioClip; GetComponent<AudioSource>().Play(); movie.Play(); }
// Use this for initialization void Start() { mtex = GetComponent<Renderer>().material.mainTexture as MovieTexture; #if (!UNITY_EDITOR) mtex.Play(); #endif }
protected IEnumerator StartStream() { //KEEP IT HERE string sexVideo = "file://" + Application.streamingAssetsPath + "/Sex1.ogv"; string platonicVideo = "file://" + Application.streamingAssetsPath + "/Prude1.ogv"; string url; if (isSexVideoPlaying) { url = sexVideo; } else { url = platonicVideo; } WWW videoStreamer = new WWW(url); movieTexture = videoStreamer.movie; GetComponent<AudioSource>().clip = movieTexture.audioClip; while (!movieTexture.isReadyToPlay) { yield return 0; } GetComponent<AudioSource>().Play (); movieTexture.Play (); movieTexture.loop = true; GetComponent<RawImage>().texture = movieTexture; //GetComponent<Renderer>().material.mainTexture = movieTexture; }
public void playTreasureAnimation() { //show movie this.enabled = true; movie = this.GetComponent<RawImage>().mainTexture as MovieTexture; movie.Play(); }
void Awake() { myRenderer = GetComponent<Renderer>(); myMovieTexture = (MovieTexture)myRenderer.material.mainTexture; myMovieTexture.loop = IsMovieLoopable; myMovieTexture.Play (); }
IEnumerator DoSetVideo(MovieTexture texture) { //We need the video to play before we can get his size while (!texture.isPlaying) { texture.Play(); yield return null; } texture.Stop(); movie = texture; movie.loop = true; var videoObject = GetComponentInChildren<VideoObject>(); videoObject.SetVideo(texture); playButton = GetComponentInChildren<Image>(); var collider = GetComponent<BoxCollider2D>(); var ratioX = (float)texture.width / texture.height; var ratioY = (float)texture.height / texture.width; if (ratioX > 1) { var size = new Vector2(RectTransform.sizeDelta.x * ratioX, RectTransform.sizeDelta.y); RectTransform.sizeDelta = size; collider.size = size; } else { var size = new Vector2(RectTransform.sizeDelta.x, RectTransform.sizeDelta.y * ratioY); RectTransform.sizeDelta = size; collider.size = size; } }
void Start() { r = GetComponent<Renderer>(); movie = (MovieTexture)r.material.mainTexture; movie.Play(); }
// Use this for initialization void Start () { resize_window_plane (); mov = (MovieTexture)renderer.material.mainTexture; mov.Play (); audio.Play(); StartCoroutine(checkMovieEnds()); }
// Use this for initialization void Start() { transform.localScale = new Vector3(Camera.main.orthographicSize/2 * (Screen.width/Screen.height),Camera.main.orthographicSize/2,1f); audioSource = GetComponent<AudioSource> (); if (HammerController.gameOverState == 1) { //success GetComponent<MeshRenderer> ().materials [0].mainTexture = textures [0]; movTerxture = (MovieTexture)GetComponent<MeshRenderer> ().materials [0].mainTexture; movTerxture.Play(); audioSource.clip = music1; audioSource.Play(); audioSource.PlayOneShot(voiceovers[0]); } else if(HammerController.gameOverState == 2 ) { GetComponent<MeshRenderer> ().materials [0].mainTexture = textures [1]; movTerxture = (MovieTexture)GetComponent<MeshRenderer> ().materials [0].mainTexture; movTerxture.Play(); audioSource.clip = music2; audioSource.Play(); audioSource.PlayOneShot(voiceovers[1]); } }
IEnumerator LoadMovie(string url) { debugText.text += "\nLoading..."; WWW videoStream = new WWW (url); sphereTexture = videoStream.movie; GetComponent <AudioSource>().clip = videoStream.audioClip; float startLoadTime = Time.timeSinceLevelLoad; while (!sphereTexture.isReadyToPlay) { if (!string.IsNullOrEmpty(videoStream.error)) { debugText.text += videoStream.error; return false; } yield return 0; } debugText.text += "\nTime " + (Time.timeSinceLevelLoad - startLoadTime).ToString (); debugText.text += "\nReady!"; GetComponent<Renderer> ().material.mainTexture = sphereTexture; GetComponent<AudioSource> ().Play (); sphereTexture.Play (); sphereTexture.loop = true; }
void Start() { movie = (MovieTexture) GetComponent<Renderer>().material.mainTexture; movie.loop = true; movie.Play(); //CameraFade.StartAlphaFade( // new Color(0,0,0),true,2f,0f); StartCoroutine(StartGame(12f)); }
// Use this for initialization void Start() { mov = ((MovieTexture) GetComponent<Renderer>().material.mainTexture); mov.loop = true; mov.Play(); EventManager.AddListener((int) GameManagerScript.GameEvents.Paused, OnPaused); }
// Use this for initialization void Start() { text = ((MovieTexture)GetComponent<Renderer>().material.mainTexture); aud = GetComponent<AudioSource>(); aud.clip = text.audioClip; text.Play(); aud.Play(); }
// Use this for initialization void Start() { //movTerxture = (MovieTexture)GetComponent<Renderer>().material.mainTexture; RawImage rim = GetComponent<RawImage>(); movTerxture = (MovieTexture)rim.mainTexture; movTerxture.Play(); }
public void playVideo(MovieTexture texture) { this.movie = texture; this.gameObject.SetActive(true); GetComponent<RawImage>().texture = movie as MovieTexture; movie.Stop(); movie.Play(); }
// Use this for initialization void Start () { _video = ((MovieTexture)GetComponent<Renderer>().material.mainTexture); _video.Play(); if (Button.FindObjectOfType<Button>()) _buttonBegin = Button.FindObjectOfType<Button>(); else _buttonBegin = null; }
void OnGUI() { if(m!=null) GUI.DrawTexture (new Rect (0,0,Screen.width,Screen.height),m,ScaleMode.StretchToFill); else GUI.Label(new Rect(50,100,200,50), "Video is yet to Start"); if(isMenu) { GUI.Box(new Rect(20, Screen.height - 60, Screen.width-40,60),""); for ( int i=0;i < mediaSource.Length;i++) { if(m!=null) if (i == tmp && m.isPlaying) playButtonString="pause"; //it's playing so the button should pause. else playButtonString="play"; //it's not playing and the button should play the movie. if (GUI.Button (new Rect (30 + (200 * i),Screen.height-40,100,30),playButtonString + i) == true) { if(m!=null) if (m.isPlaying == true) { m.Pause(); AS.Pause(); if (i == tmp) return; } else if(m.isReadyToPlay && i == tmp) { m.Play(); AS.Play(); return; } www = new WWW(url+mediaSource[i]); m = www.movie; AS.clip = m.audioClip; while(!m.isReadyToPlay) { SomeCoroutine(); if (!m.isPlaying) { m.Play(); if(!AS.isPlaying) AS.Play(); } } Screen.fullScreen = true; isMenu = false; tmp = i; } if (GUI.Button (new Rect(130 + (200 *i),Screen.height-40,100,30),"Stop"+ i)==true && i==tmp) { m.Stop(); AS.Stop(); } } } else { GUI.Label( new Rect(Screen.width - 200, 10,200,20), "Press Esc for Menu or"); if(GUI.Button( new Rect(Screen.width - 200, 30,100,20), "Click Here")) { isMenu = true; Screen.fullScreen = false; } } }
void startIntroVideo() { Destroy (titlePage.gameObject); RawImage rim = videoPlayer.GetComponent<RawImage>(); movTexture = (MovieTexture)rim.mainTexture; movTexture.Play(); audioSource.PlayOneShot (introAudio); }
public void PlayMovie(MovieTexture m) { this.movie = m; renderer.material.mainTexture = movie as MovieTexture; movie.loop = false; movie.Stop (); //audio.Play (); movie.Play(); }
// Use this for initialization void Start() { Renderer r = GetComponent<Renderer>(); movie = (MovieTexture)r.material.mainTexture; //GUI.DrawTexture(Rect(0,0,1920,1080),movie,ScaleMode.StretchToFill); movie.Play(); }
// Update is called once per frame void Update() { if (mt.isPlaying) { timeElapsed += Time.deltaTime; } if (Input.GetKeyDown(KeyCode.Space)) { if (mt.isPlaying) { mt.Pause(); } else { mt.Play(); } } }
public override void OnEnter() { MovieTexture movieTexture = this.movieTexture.Value as MovieTexture; if (movieTexture != null) { movieTexture.loop = this.loop.Value; movieTexture.Play(); } base.Finish(); }
void Start() { movTexture = Resources.Load ("LMixLogo2") as MovieTexture; GetComponent<Renderer> ().material.mainTexture = movTexture; movTexture.loop = true; if (!movTexture.isPlaying) { movTexture.Play (); } }
public override void Check(float currentTime) { if (currentTime.Equals(this.StartTime + (this.Duration * this.TimesRepeated))) { Debug.Log("PAR clip stopped"); Debug.Log(this.Duration * this.TimesRepeated); movieComponent.Play(); targetObject.GetComponent <MeshRenderer>().enabled = false; } }
/// <summary> /// Initialization /// </summary> public override void Start() { base.Start(); if (m_autoPlay && m_backgroundTexture && (m_backgroundTexture.GetType() == typeof(MovieTexture))) { MovieTexture m_bacgkroundMovieTexture = m_backgroundTexture as MovieTexture; m_bacgkroundMovieTexture.Play(); m_bacgkroundMovieTexture.loop = m_loop; } }
private void StartPlaying() { //Debug.Log("Starting play for " + this.name); myRenderer.material = movieMaterial; movieTexture.Play(); myAudioSource.Play(); shouldBePlaying = true; }
// Use this for initialization void Start() { //gogo = new myGoGolib(); //gogo.setupComm(myGoGolib.typeCommu.useSerial, "COM3"); GetComponent <RawImage> ().texture = movTexture as MovieTexture; audios = GetComponent <AudioSource>(); audios.clip = movTexture.audioClip; movTexture.Play(); audios.Play(); }
public void Play() { if (IsReadyToPlay) { m_movieTexture.Play(); m_audioSource.Play(); m_status = StreamingVideoStatus.Playing; } }
void Start() { MovieTexture video360_1 = (MovieTexture)Sphere1.GetComponent <Renderer>().material.mainTexture; MovieTexture video360_2 = (MovieTexture)Sphere2.GetComponent <Renderer>().material.mainTexture; video360_1.loop = true; video360_2.loop = true; video360_1.Play(); video360_2.Play(); }
private void playMovie(MovieTexture movie) { GetComponent <RawImage>().texture = movie as MovieTexture; movieAudio = GetComponent <AudioSource>(); //movieAudioClip = movie.audioClip; movie.Stop(); movie.Play(); movieAudio.clip = movie.audioClip; movieAudio.Play(); }
IEnumerator LoadDemo() { yield return(new WaitForSeconds(secondsUntilDemoPlays)); movieRenderer.gameObject.SetActive(true); MovieTexture movie = (MovieTexture)movieRenderer.material.mainTexture; movie.Play(); movie.loop = true; }
void Start() { GetComponent <RawImage> ().texture = movie as MovieTexture; audio = GetComponent <AudioSource> (); audio.clip = movie.audioClip; movie.Play(); audio.Play(); movie.loop = true; }
public void PlayCutscene1() { thisimage.texture = movie1 as MovieTexture; sound.clip = cutscene1; movie1.Play(); sound.Play(); timer = 0; duration = movie1.duration; playing = true; }
// Use this for initialization void Start() { r = GetComponent <Renderer>(); r.material.mainTexture = movie as MovieTexture; audio = GetComponent <AudioSource>(); audio.clip = movie.audioClip; movie.Play(); audio.Play(); Debug.Log("go video"); }
void Start() { movie = GetComponent<RawImage>().texture as MovieTexture; audio = GetComponent<AudioSource>(); audio.clip = movie.audioClip; Screen.fullScreen = true; movie.Play(); audio.Play(); StartCoroutine("waitForMovieEnd"); }
void Start() { Material mat = renderer.material; Texture texture = mat.mainTexture; MovieTexture movie = texture as MovieTexture; movie.Stop(); movie.loop = true; movie.Play(); }
// Use this for initialization void Start () { movie = GetComponent<Renderer>().material.mainTexture as MovieTexture; GetComponent<AudioSource>().clip = movie.audioClip; GetComponent<AudioSource>().Play (); movie.Play (); StartCoroutine(WaitAndLoad(27f, 1)); }
public void Play(Texture movie) { #if SUPPORTMOVIE if (_Fading != null) { _Fading.Alpha = 1.0f; } if (_LastMovie != null) { _LastMovie.Stop(); if (_Audio != null && _LastMovie.audioClip != null) { _Audio.Stop(); _Audio.clip = null; } } if (movie != null && movie is MovieTexture) { MovieTexture movieTexture = (MovieTexture)movie; _LastMovie = movieTexture; movieTexture.Play(); if (_Audio != null && movieTexture.audioClip != null) { _Audio.clip = movieTexture.audioClip; _Audio.Play(); } if (_Fading != null) { _Fading.FadeToZero(true); _MovieTW.Begin(Mathf.Max(movieTexture.duration - _Fading.FadeOutTime, _Fading.FadeOutTime + 0.1f)); } else { _MovieTW.Begin(movieTexture.duration); } _EndTW.End(); _ImgMovie.Texture = movie;// change texture _SavedCutSceneEnable = Global.CutSceneEnable; Global.CutSceneEnable = CutSceneEnable; if (SceneFading != null) { SceneFading.FadeToOne(); } OnBegin(); } else { _ImgMovie.Texture = null; } enabled = true; #endif }
public void ChoixVideo() { NomVarriableEmotion = dialogue.EmotionTest; NuméroVarEtat = dialogue.newItem; NewChemin = "Video/"; Debug.Log(NomVarriableEmotion); if (File.Exists(Chemin + "video_1.mp4")) { Debug.Log("Exists" + Chemin); Debug.Log("Exists" + NomVarriableEmotion); Debug.Log("Exists" + NuméroVarEtat); System.IO.Directory.CreateDirectory(NewChemin); Debug.Log("new chemin" + NewChemin); // Texturedynamique = (MovieTexture)Resources.Load("Video/" + NomVarriableEmotion + "_" + NomVarriableEtat); //Texturedynamique = (MovieTexture)Resources.Load("video_2"); //Texturedynamique = (MovieTexture)Resources.Load("video_2.mp4") as MovieTexture; NomVarriableEmotion = "video"; NuméroVarEtat = 2; Texturedynamique = (MovieTexture)Resources.Load(NewChemin + NomVarriableEmotion + NuméroVarEtat); GetComponent <RawImage>().texture = Texturedynamique; Debug.Log("Il charge quelquechose"); //Texturedynamique.Play(); } else { Debug.Log("Ce chemin n'existe pas"); GetComponent <RawImage>().texture = Texturedynamique as MovieTexture; Texturedynamique.Play(); Texturedynamique.loop = true; } //Texturedynamique = (MovieTexture)Resources.Load("Vidéo/" + NomVarriableEmotion + "_" + NomVarriableEtat); //NomVideo.loadVideoIntoMovieTexture(Texturedynamique); //Texturedynamique = movie2; //Texturedynamique.Play(); // string NomVideo; //NomVideo = Asset.name; // Texturedynamique = NomVideo.movie; // movie = NomVideo as MovieTexture; //movie = GameObjectby }
// Use this for initialization void Start() { Path0_0 = new List <Vector3>(); Path0_1 = new List <Vector3>(); Path1_0 = new List <Vector3>(); Path1_1 = new List <Vector3>(); MT_Movie = MR.GetComponent <MeshRenderer>().material; MT_Movie.SetTexture("_MainTex", MT); MT.Play(); MT.loop = true; SetMaterialColor(); for (int i = 0; i < path0.transform.childCount; ++i) { Path0_0.Add(path0.transform.GetChild(i).transform.position); } for (int i = 0; i < path1.transform.childCount; ++i) { Path1_0.Add(path1.transform.GetChild(i).transform.position); } for (int i = Path0_0.Count - 1; i >= 0; --i) { Path0_1.Add(Path0_0[i]); } for (int i = Path1_0.Count - 1; i >= 0; --i) { Path1_1.Add(Path1_0[i]); } if (!IsSelected) { StartCoroutine(MovieStop()); } EventDispatcher.AddEventListener(EventDefine.Event_Select_Map_Move_Left, OnLeft); EventDispatcher.AddEventListener(EventDefine.Event_Select_Map_Move_Right, OnRight); }
// Use this for initialization void Start() { //play music source audioSource = GetComponent<AudioSource> (); audioSource.clip = music; audioSource.Play(); //audioSource.PlayOneShot (voiceovers [curIndex]); movTerxture = (GetComponent<MeshRenderer>().materials[0].mainTexture as MovieTexture); movTerxture.Play (); }
void OnEnable() { Debug.Log("video 2 here"); GetComponent <Renderer>().material.mainTexture = movTexture; movTexture.loop = true; movTexture.Stop(); movTexture.Play(); StartCoroutine(Timer1()); }
void Update() { if (Input.GetKeyDown(KeyCode.Space) && movie.isPlaying) { movie.Pause(); } else if (Input.GetKeyDown(KeyCode.Space) && !movie.isPlaying) { movie.Play(); } }
void Hide() { MOVIE_TEXTURE.Play(); movieAudio.Play(); VideoController.Instance.circle_tr.SetActive(false); VideoController.Instance.canvas_ui.SetActive(false); VRStandardAssets.Utils.Reticle.Instance.Hide(); MotionController.Instance.state = true; }
// Update is called once per frame void Update() { if (!playIntro && !IntroVideo.isPlaying) { playIntro = true; Menu.SetActive(true); GetComponent <RawImage>().texture = VideoBoucle; VideoBoucle.Play(); VideoBoucle.loop = true; } }
void switchToIntro() { movie = currentTexture = introMovie; movie.loop = false; GetComponent <Renderer> ().material.mainTexture = movie; movie.Stop(); if (isPlaying) { movie.Play(); } }
// Update is called once per frame void Update() { loadingText.color = new Color(loadingText.color.r, loadingText.color.g, loadingText.color.b, Mathf.PingPong(Time.time, 1)); MovieTexture pelicula = (MovieTexture)GetComponent <Renderer> ().material.mainTexture; if (!pelicula.isPlaying) { pelicula.Play(); } }
void switchVideo() { video1.Stop(); aud.Stop(); r.material.mainTexture = video2 as MovieTexture; video2.Play(); aud.clip = audio2; aud.Play(); isSwitch = false; }
void Start() { doc.GetComponent <TiraarDocumento>().enabled = false; GetComponent <RawImage>().texture = movie as MovieTexture; som = GetComponent <AudioSource>(); som.clip = movie.audioClip; som.Play(); movie.Play(); Canvas.GetComponent <AudioSource>().Pause(); Time.timeScale = 0; }
// Use this for initialization void Start() { //Renderer r = GetComponent<Image>().material.mainTexture; movie = GetComponent <Image>().material.mainTexture as MovieTexture; movie.loop = true; vsyncprevious = QualitySettings.vSyncCount; QualitySettings.vSyncCount = 0; movie.Play(); }
public override void Run() { Debug.Log(VideoSource + " run"); targetObject.GetComponent <MeshRenderer>().enabled = true; MovieTexture movieTexture = (MovieTexture)Resources.Load("videos/" + VideoSource) as MovieTexture; targetObject.GetComponent <Renderer>().material.mainTexture = movieTexture; MovieTexture movieComponent = ((MovieTexture)targetObject.GetComponent <Renderer>().material.mainTexture); movieComponent.Play(); }
void PlayMovieClip() { m_movie.Stop(); m_movie.Play(); m_FLeftSrc.Play(); m_FRightSrc.Play(); m_BLeftSrc.Play(); m_BRightSrc.Play(); m_BaseSrc.Play(); m_CenterSrc.Play(); }
public void changeStatusOfMovie() { if (!isPlaying) { TurnLightOff(light); movie.Play(); audio.Play(); isPlaying = true; Invoke("IsVideoPlayingFalse", audio.clip.length); } }
void Awake() { rt = GetComponent <RectTransform>(); RawImage rim = GetComponent <RawImage>(); mt = (MovieTexture)rim.mainTexture; mt.Play(); mt.loop = true; }
void Start() { rt = GetComponent<RectTransform>(); ac = GetComponent<AudioSource>(); origPos = rt.anchoredPosition; RawImage rim = GetComponent<RawImage>(); mt = (MovieTexture)rim.mainTexture; mt.Play(); ac.Play(); }
public void PlayMovie(MovieTexture m, AudioClip a) { this.movie = m; audio.clip = a; renderer.material.mainTexture = movie as MovieTexture; movie.loop = false; movie.Stop (); audio.loop = false; audio.Stop(); audio.Play (); movie.Play(); }
// Use this for initialization void Start() { movTexture = Resources.Load ("logomov") as MovieTexture; audioclip = Resources.Load ("logowav") as AudioClip; GetComponent<Renderer> ().material.mainTexture = movTexture; GetComponent<AudioSource> ().clip = audioclip; movTexture.loop = false; if (!movTexture.isPlaying) { movTexture.Play (); GetComponent<AudioSource> ().Play (); } PlayerPrefs.DeleteAll (); }
// Use this for initialization void Start() { Cursor.visible = false; movie = GetComponent<RawImage> ().texture as MovieTexture; movie.wrapMode = TextureWrapMode.Clamp; movie.loop = false; movie.Play (); movie.wrapMode = TextureWrapMode.Repeat; Debug.Log("About to start coroutine"); if (NextScene != "credits" || Application.loadedLevelName != "credits") { StartCoroutine ("load"); } StartCoroutine(WaitUntilEnd()); }