Esempio n. 1
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        protected void GetTiles()
        {
            var scaledMovementValue = Invoker.AvailableMovement / GameSettings.TILE_SIZE;

            MoveableTiles = MovementUtility.GetMoveableTiles(Invoker.Position, scaledMovementValue);

            MovementState = MovementState.DrawTiles;
        }
Esempio n. 2
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 protected virtual void GetTilesInRange(Vector2Int position, int distance)
 {
     TileList = MovementUtility.GetMoveableTiles(position, distance);
 }