public Chris(Player owner, Player opponent, ICollection <Card> container, GameController game, GameActions actions) : base(owner, opponent, container, game, actions) { Attack = new AttackStat(AttackMode.Frontal, 3); Movement = new MovementStat(MovementMode.March, 10); Abilites = new List <Ability> { new Move(this, Movement), new Attack(this, Attack), new ChrisDrinksAbility(this) }; TriggerEffects = new List <TriggerEffect> { new DrinkEffect(this) }; }
public Thomas(Player owner, Player opponent, ICollection <Card> container, GameController game, GameActions actions) : base(owner, opponent, container, game, actions) { Attack = new AttackStat(AttackMode.Frontal, 3); Movement = new MovementStat(MovementMode.March, 10); Abilites = new List <Ability> { new Move(this, Movement), new Attack(this, Attack), new SayChooChooAbility(this) }; TriggerEffects = new List <TriggerEffect> { new PunchFascistsEffect(this), }; Debug.Log(Abilites); }