Esempio n. 1
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    public void SetData(object state)
    {
        MovementSaveData data = (MovementSaveData)state;

        transform.position    = data.position.ToVector();
        transform.eulerAngles = data.rotation.ToVector();
        GetComponent <Rigidbody2D>().velocity = new Vector2(data.acceleration.ToVector().x, data.acceleration.ToVector().y);
    }
Esempio n. 2
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        public object CaptureState()
        {
            MovementSaveData data = new MovementSaveData();

            data.position = new SerializableVector3(transform.position);
            data.rotation = new SerializableVector3(transform.eulerAngles);
            return(data);
        }
Esempio n. 3
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    public MovementSaveData GetData()
    {
        MovementSaveData data = new MovementSaveData();

        data.position     = new SerializableVector3(transform.position);
        data.rotation     = new SerializableVector3(transform.eulerAngles);
        data.acceleration = new SerializableVector3(new Vector3(rb.velocity.x, rb.velocity.y, 0));
        return(data);
    }
Esempio n. 4
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        public void RestoreState(object state)
        {
            MovementSaveData data = (MovementSaveData)state;

            navMeshAgent.enabled  = false;
            transform.position    = data.position.ToVector();
            transform.eulerAngles = data.rotation.ToVector();
            navMeshAgent.enabled  = true;
            GetComponent <ActionScheduler>().CancelCurrentAction();//Not included in lecture 85, why?
        }