// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { player.SetSkill(1); _rend.sprite = activeWheels[0]; _rend.flipX = false; } else if (Input.GetKeyDown(KeyCode.Alpha2)) { player.SetSkill(2); _rend.sprite = activeWheels[1]; _rend.flipX = false; } else if (Input.GetKeyDown(KeyCode.Alpha3)) { player.SetSkill(3); _rend.sprite = activeWheels[2]; _rend.flipX = false; } }