Esempio n. 1
0
        private Point Find(Vehicle vehicle)
        {
            var currentPoint = GetStartPoint(vehicle);
            var route        = vehicle.CreateRouteOf(30, currentPoint);

            double nextWaypointX = (route[0].X + 0.5D) * vehicle.Game.TrackTileSize;
            double nextWaypointY = (route[0].Y + 0.5D) * vehicle.Game.TrackTileSize;

            if (Math.Abs(vehicle.Self.GetAngleTo(nextWaypointX, nextWaypointY)) > Math.PI / 1.57)
            {
                var excludeCell = vehicle.GetCurrentCell(new Point(nextWaypointX, nextWaypointY));

                var routeNoBackPoint = vehicle.CreateRouteOf(30, currentPoint, excludeCell);

                var nextCell = vehicle.GetCellByIndex(vehicle.Self.NextWaypointIndex + 1);

                if (routeNoBackPoint.IndexOf(nextCell) - route.IndexOf(nextCell) < 8) //TODO: speed check here
                {
                    nextWaypointX = (routeNoBackPoint[0].X + 0.5D) * vehicle.Game.TrackTileSize;
                    nextWaypointY = (routeNoBackPoint[0].Y + 0.5D) * vehicle.Game.TrackTileSize;

                    route = routeNoBackPoint;
                }
            }

            var addOn = vehicle.Game.TrackTileSize * 0.4D;

            left  = 0.0D;
            right = 0.0D;

            top    = 0.0D;
            bottom = 0.0D;

            var startCell = vehicle.GetCurrentCell(currentPoint);
            var prevCell  = vehicle.GetCurrentCell(vehicle.Self.CurrentPoint());

            if (MovementHelper.IsOnLine(prevCell, startCell, route[0], route[1]))
            {
                nextWaypointX = (route[0].X + 0.5D) * vehicle.Game.TrackTileSize;
                nextWaypointY = (route[0].Y + 0.5D) * vehicle.Game.TrackTileSize;
                NextWaypointApdate(route[1], route[0], 0.49 * vehicle.Game.TrackTileSize);

                //TODO: Move nitro in other place
                vehicle.CanUseNitro = MovementHelper.IsOnLine(prevCell, startCell, route[2], route[3]) &&
                                      MovementHelper.IsOnLine(prevCell, startCell, route[4], route[5]);// &&
                // MovementHelper.IsOnLine(prevCell, startCell, route[6], route[7]);

                return(OptimalPoint(nextWaypointX, nextWaypointY));
            }


            // NextWaypointApdate(route[0], startCell, addOn);
            NextWaypointApdate(route[1], route[0], addOn);

            return(OptimalPoint(nextWaypointX, nextWaypointY));
        }