void Start() { NetSpeed = 1.0f; AccelerationTime = 5.0f; movement = GameObject.FindObjectOfType <MovementFish>(); audio = GetComponent <AudioSource>(); }
private void OnTriggerEnter2D(Collider2D collision) { fishMove = collision.GetComponentInParent <MovementFish>(); if (fishMove != null && slowed == false) { fishMove.Slower(); StartCoroutine(SetInactive()); Debug.Log("COLlIDED"); } }
// Start is called before the first frame update void Start() { //spR = GetComponent<SpriteRenderer>(); mouth.enabled = false; //healthBar = FindObjectOfType<HealthBar>().GetComponent<HealthBar>(); healthBar.SetMaxTox(maxTox); currentTox = 0; currentFood = 1; FoodTimer = 10.0f; SoundTimer = 1.0f; IsPlayingSound = false; foodBar.SetCurrentFood(currentFood); movementFish.SetMaxSpeed(currentFood); pauseMenu = FindObjectOfType <PauseMenu>(); movement = FindObjectOfType <MovementFish>(); audio = GetComponent <AudioSource>(); }