// Start is called before the first frame update
 void Start()
 {
     lightComponent    = this.gameObject.GetComponent <Light>();
     baseIntensity     = this.lightComponent.intensity;
     movementEstimator = control.GetComponent <MovementEstimator>();
     globalControls    = this.gameObject.GetComponentInParent <GlobalControls>();
 }
 // Start is called before the first frame update
 void Start()
 {
     audioSource       = this.gameObject.GetComponent <AudioSource>();
     movementEstimator = control.GetComponent <MovementEstimator>();
     globalControls    = this.gameObject.GetComponentInParent <GlobalControls>();
 }
 // Start is called before the first frame update
 void Start()
 {
     baseScale         = this.gameObject.transform.localScale;
     movementEstimator = control.GetComponent <MovementEstimator>();
     globalControls    = this.gameObject.GetComponentInParent <GlobalControls>();
 }