//private MovementDetector m_movementDetector; private void Start() { m_gameplayManager = GetComponentInParent <GameplayManager>(); m_movementControlFlow = GetComponent <MovementControlFlow>(); //m_movementDetector = GetComponent<MovementDetector>(); m_gameplayManager.ApplySystemBehaviour.AddListener(Apply); }
private void Start() { m_movementControlFlow = GetComponent <MovementControlFlow>(); }