public void UpdateStatistics(BaseUnit unit, List <Vector3> points)
 {
     GetComponent <UnitInfo>().Info = unit;
     minionInfo = GetComponent <UnitInfo>().Info;
     minionInfo.NextAttackTime = Time.time + minionInfo.AttackSpeed;
     waypoints = points;
     msControl = GetComponent <MovementControl>();
     msControl.UpdateStatistics();
 }
 public void StartingStatistics(Hero info)
 {
     GetComponent <UnitInfo>().Info = info;
     heroInfo                = GetComponent <UnitInfo>().Info;
     heroInfo.Abilities      = new SkillData[] { new TestBolt() };
     heroInfo.NextAttackTime = Time.time;
     msControl               = GetComponent <MovementControl>();
     msControl.UpdateStatistics();
     UpdateEffects();
 }