protected virtual int GetProgress(ConquestState state, MovementConquestContainer args) { if (args == null || args.Blocked) { return 0; } if (state.User == null) return 0; if (Map != null && Map != Map.Internal && (args.Mobile.Map == null || args.Mobile.Map != Map || args.Mobile.Map == Map && args.Mobile.Location != Location)) { return 0; } return 1; }
protected virtual int GetProgress(ConquestState state, MovementConquestContainer args) { if (args == null || args.Blocked) { return(0); } if (state.User == null) { return(0); } if (Map != null && Map != Map.Internal && (args.Mobile.Map == null || args.Mobile.Map != Map || args.Mobile.Map == Map && args.Mobile.Location != Location)) { return(0); } return(1); }