public void Constructor_passes_values_through() { int color = 3; Vector2Int from = new Vector2Int(1, 2); Vector2Int to = new Vector2Int(4, 5); Tile tile = new Tile(color, Vector2Int.zero); MovedTile movedTile = new MovedTile(tile, from, to); Assert.That(movedTile.Tile, Is.SameAs(tile)); Assert.That(movedTile.From, Is.EqualTo(from)); Assert.That(movedTile.To, Is.EqualTo(to)); }
public void Convenience_constructor_uses_tile_position_as_destination() { int color = 3; Vector2Int from = new Vector2Int(1, 2); Vector2Int to = new Vector2Int(4, 5); Tile tile = new Tile(color, to); MovedTile movedTile = new MovedTile(tile, from); Assert.That(movedTile.Tile, Is.SameAs(tile)); Assert.That(movedTile.From, Is.EqualTo(from)); Assert.That(movedTile.To, Is.EqualTo(to)); }
public void Can_move_tile_from_off_the_board() { var board = new Board(5, 5); var from = new Vector2Int(3, 8); var to = new Vector2Int(1, 2); var tile = new Tile(3, from); MovedTile movedTile = board.MoveTile(tile, to); Assert.That(board[to], Is.SameAs(tile)); Assert.That(movedTile.Tile, Is.SameAs(tile)); Assert.That(movedTile.From, Is.EqualTo(from)); Assert.That(movedTile.To, Is.EqualTo(to)); }
public void Move_tile_via_integer_coordinates() { var board = new Board(5, 5); var from = new Vector2Int(3, 4); var to = new Vector2Int(1, 2); var tile = new Tile(3); board[from] = tile; MovedTile movedTile = board.MoveTile(tile, to.x, to.y); Assert.That(board[from], Is.Null); Assert.That(board[to], Is.SameAs(tile)); Assert.That(movedTile.Tile, Is.SameAs(tile)); Assert.That(movedTile.From, Is.EqualTo(from)); Assert.That(movedTile.To, Is.EqualTo(to)); }