Esempio n. 1
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    // called when a collision was detected by the polygon collider 2d of the character
    void OnTriggerEnter2D(Collider2D col)
    {
        // trigger movement event
        MovedDistanceTriggerEventArgs args = new MovedDistanceTriggerEventArgs();

        args.MovedDistance = StartPos.x - _body.position.x;
        OnUnitMovementDetected(args);

        // reset position
        _body.position = StartPos;
    }
Esempio n. 2
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 protected virtual void OnUnitMovementDetected(MovedDistanceTriggerEventArgs e)
 {
     UnitMovementDetected?.Invoke(this, e);
 }
Esempio n. 3
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 void MovementTriggered(object sender, MovedDistanceTriggerEventArgs e)
 {
     // update total moved distance
     _totalMovedDistance += e.MovedDistance;
 }