Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     hitNorth = Physics2D.RaycastAll(northSide.origin, northSide.direction, maxRayDistX);
     hitEast  = Physics2D.RaycastAll(eastSide.origin, eastSide.direction, maxRayDistY);
     hitSouth = Physics2D.RaycastAll(southSide.origin, southSide.direction, maxRayDistX);
     hitWest  = Physics2D.RaycastAll(westSide.origin, westSide.direction, maxRayDistY);
     for (int ii = 0; ii < hitNorth.Length; ii++)
     {
         RaycastHit2D hitSingleNorth = hitNorth [ii];
         if (hitSingleNorth != false && hitSingleNorth.collider != null && hitSingleNorth.collider.GetComponent <MoveableObject>() != null)
         {
             if (moveObjScript = hitSingleNorth.collider.GetComponent <MoveableObject>())
             {
                 moveObjScript.DisableFlameTrail();
             }
             //Debug.Log ("Detected collision with North side boundary");
             float offset = hitSingleNorth.collider.GetComponent <CircleCollider2D> ().radius;
             hitSingleNorth.collider.transform.position = new Vector3(hitSingleNorth.collider.transform.position.x, -maxRayDistY / 2 + offset + 0.1f, 0);
         }
     }
     for (int ii = 0; ii < hitEast.Length; ii++)
     {
         RaycastHit2D hitSingleEast = hitEast [ii];
         if (hitSingleEast != false && hitSingleEast.collider != null && hitSingleEast.collider.GetComponent <MoveableObject>() != null)
         {
             if (moveObjScript = hitSingleEast.collider.GetComponent <MoveableObject>())
             {
                 moveObjScript.DisableFlameTrail();
             }
             //Debug.Log ("Detected collision with East side boundary");
             float offset = hitSingleEast.collider.GetComponent <CircleCollider2D> ().radius;
             hitSingleEast.collider.transform.position = new Vector3(-maxRayDistX / 2 + offset + 0.1f, hitSingleEast.collider.transform.position.y, 0);
         }
     }
     for (int ii = 0; ii < hitSouth.Length; ii++)
     {
         RaycastHit2D hitSingleSouth = hitSouth [ii];
         if (hitSingleSouth != false && hitSingleSouth.collider != null && hitSingleSouth.collider.GetComponent <MoveableObject>() != null)
         {
             if (moveObjScript = hitSingleSouth.collider.GetComponent <MoveableObject>())
             {
                 moveObjScript.DisableFlameTrail();
             }
             //Debug.Log ("Detected collision with South side boundary");
             float offset = hitSingleSouth.collider.GetComponent <CircleCollider2D> ().radius;
             hitSingleSouth.collider.transform.position = new Vector3(hitSingleSouth.collider.transform.position.x, maxRayDistY / 2 - offset - 0.1f, 0);
         }
     }
     for (int ii = 0; ii < hitWest.Length; ii++)
     {
         RaycastHit2D hitSingleWest = hitWest [ii];
         if (hitSingleWest != false && hitSingleWest.collider != null && hitSingleWest.collider.GetComponent <MoveableObject>() != null)
         {
             if (moveObjScript = hitSingleWest.collider.GetComponent <MoveableObject>())
             {
                 moveObjScript.DisableFlameTrail();
             }
             //Debug.Log ("Detected collision with West side boundary");
             float offset = hitSingleWest.collider.GetComponent <CircleCollider2D> ().radius;
             hitSingleWest.collider.transform.position = new Vector3(maxRayDistX / 2 - offset - 0.1f, hitSingleWest.collider.transform.position.y, 0);
         }
     }
 }