Esempio n. 1
0
    public void InstantiateItem(MoveableItem item, Vector3 position)
    {
        GameObject newItem = Instantiate(item.gameObject);

        newItem.transform.position = position;
        StatUIManager.instance.RegisterItem(newItem.GetComponent <MoveableItem>());
    }
Esempio n. 2
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    private static string GenerateStatText(MoveableItem item)
    {
        string result = Environment.NewLine;

        if (item.purchaseHealth != 0)
        {
            result += "Health " + GetNumberString(item.purchaseHealth) + "  ";
        }
        if (item.purchaseExcretion != 0)
        {
            result += "Excretion " + GetNumberString(item.purchaseExcretion) + "  ";
        }
        if (item.purchaseHunger != 0)
        {
            result += "Hunger " + GetNumberString(item.purchaseHunger) + "  ";
        }
        if (item.purchaseFilth != 0)
        {
            result += "Filth " + GetNumberString(item.purchaseFilth) + "  ";
        }
        if (item.purchaseSatisfaction != 0)
        {
            result += "Satisfaction " + GetNumberString(item.purchaseSatisfaction) + "  ";
        }
        if (item.satisfactionPerSecond != 0)
        {
            result += "Satisfaction per Second " + GetNumberString(item.satisfactionPerSecond) + "  ";
        }

        return(result);
    }
Esempio n. 3
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        private void Form1_KeyUp(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Right)
            {
                MoveableItem temp = items.First();
                temp.Xspeed = 0;
                items.RemoveAt(0);
                items.Insert(0, temp);
            }

            if (e.KeyCode == Keys.Left)
            {
                MoveableItem temp = items.First();
                temp.Xspeed = 0;
                items.RemoveAt(0);
                items.Insert(0, temp);
            }

            if (e.KeyCode == Keys.Up)
            {
                MoveableItem temp = items.First();
                temp.Yspeed = 0;
                items.RemoveAt(0);
                items.Insert(0, temp);
            }

            if (e.KeyCode == Keys.Down)
            {
            }

            if (e.KeyCode == Keys.R && GameOver == true)
            {
                Restart();
            }
        }
Esempio n. 4
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        void SpawnEnemy(Object obj, EventArgs e)
        {
            Debug.WriteLine("SpawnEnemy");
            for (int i = 0; i < random.Next(1, 3); i++)
            {
                timeHolder = watch.ElapsedMilliseconds + shotCooldown;
                PictureBox clone = new PictureBox();
                clone.BackgroundImage       = enemyPicture.BackgroundImage;
                clone.BackgroundImageLayout = enemyPicture.BackgroundImageLayout;

                clone.Width    = 50;
                clone.Height   = 50;
                clone.Location = new Point(random.Next(0, 1150), random.Next(10, 300));
                int speed = random.Next(-2, 2);
                if (speed != 0)
                {
                    MoveableItem bullet = new MoveableItem(speed, 0, true, false, false, clone);
                    items.Add(bullet);
                    this.Controls.Add(clone);
                }
                else
                {
                    MoveableItem bullet = new MoveableItem(1, 0, true, false, false, clone);
                    items.Add(bullet);
                    this.Controls.Add(clone);
                }
            }
        }
Esempio n. 5
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    void Update()
    {
        accumulatedSatisfaction += ((float)currentSatisfactionPerSecond) * Time.deltaTime;
        int satInt = Mathf.FloorToInt(accumulatedSatisfaction);

        Satisfaction            += satInt;
        accumulatedSatisfaction -= satInt;

        Filth  += (currentFilthPerMinute / 60f) * Time.deltaTime;
        Hunger += hungerPerSecond * Time.deltaTime;
        Toilet += toiletPerSecond * Time.deltaTime;
        if (Hunger >= 100)
        {
            Health -= hungerHealthLossPerSecond * Time.deltaTime;
        }
        if (Toilet >= 100)
        {
            MoveableItem itemToCreate        = Random.Range(0.0f, 1.0f) > 0.5f ? pissPrefab : crapPrefab;
            Vector3      instantiateLocation = Player.instance.footTransform.position;
            instantiateLocation.y -= 0.3f;
            ComputerUIManager.instance.InstantiateItem(itemToCreate, instantiateLocation);
            Toilet = 0;
            AlertCanvasManager.instance.ShowAlert(itemToCreate.purchaseEventText);
        }
        if (Health <= 0)
        {
            Sprite deadSprite = Player.instance.deadSprite;
            Player.instance.spriteRenderer.sprite = deadSprite;
            Destroy(Player.instance);
            StartCoroutine(DeathMessageEnumerator());
        }
    }
Esempio n. 6
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    private IEnumerator MoveOnToStack(MoveableItem otherItem)
    {
        float   y            = (itemsOnTop.Count + 1) * 0.2f;
        Vector3 randomJitter = new Vector3(UnityEngine.Random.Range(-0.1f, 0.1f), UnityEngine.Random.Range(0, 0.1f), 0);
        Vector3 stackPos     = stackingLocation == null ? Vector3.zero : stackingLocation.localPosition;

        float   elapsedTime = 0;
        float   progress    = 0;
        Vector3 startPos    = otherItem.t.localPosition;
        Vector3 endPos      = stackPos + new Vector3(0, y, 0) + randomJitter;

        while (progress <= 1)
        {
            elapsedTime += Time.deltaTime;
            progress     = elapsedTime / MOVE_ON_TIME;
            otherItem.t.localPosition = Vector3.Lerp(startPos, endPos, Easing.easeInOutSine(0, 1, progress));
            yield return(null);
        }
        otherItem.t.localPosition = endPos;
        otherItem.partOfStack     = true;

        int previousStackValue = GetStackValue(this, itemsOnTop);

        itemsOnTop.Add(otherItem);
        int currentStackValue = GetStackValue(this, itemsOnTop);
        int valueDiff         = currentStackValue - previousStackValue;

        StatUIManager.instance.Satisfaction += (valueDiff);
        InfoCirclePool.instance.ShowInfoCircle("Satisfaction " + ItemPanelManager.GetNumberString(valueDiff), t.position);
    }
Esempio n. 7
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        void Restart()
        {
            for (int i = 0; i < items2.Count; i++)
            {
                MoveableItem[] temp = items2.ToArray();
                items2.Clear();
                if (!temp[i].isPlayer && !i.Equals(gameOverText) && !i.Equals(healthArray[0]) && !i.Equals(healthArray[1]) && !i.Equals(healthArray[2]))
                {
                    temp[i].picture.Dispose();
                    temp[i].rectangle.Location = new Point(2000, 2000);
                }
                items2 = temp.ToList <MoveableItem>();
            }

            for (int i = 0; i < items.Count; i++)
            {
                MoveableItem[] temp = items.ToArray();
                items.Clear();
                if (!temp[i].isPlayer && !i.Equals(gameOverText) && !i.Equals(healthArray[0]) && !i.Equals(healthArray[1]) && !i.Equals(healthArray[2]))
                {
                    temp[i].picture.Dispose();
                    temp[i].rectangle.Location = new Point(2000, 2000);
                }
                items = temp.ToList <MoveableItem>();
            }

            for (int i = 0; i < itemsToBeAdded.Count; i++)
            {
                MoveableItem[] temp = itemsToBeAdded.ToArray();
                itemsToBeAdded.Clear();
                if (!i.Equals(player) && !i.Equals(playerBox) && !i.Equals(gameOverText) && !i.Equals(healthArray[0]) && !i.Equals(healthArray[1]) && !i.Equals(healthArray[2]))
                {
                    temp[i].picture.Location   = new Point(2000, 2000);
                    temp[i].rectangle.Location = new Point(2000, 2000);
                }
                itemsToBeAdded = temp.ToList <MoveableItem>();
            }

            listSwitch                   = true;
            GameOver                     = false;
            gameOverText.Visible         = false;
            healthArray[0].Visible       = true;
            healthArray[1].Visible       = true;
            healthArray[2].Visible       = true;
            playerBox                    = holderBox;
            playerBox.picture            = holderPicture;
            playerBox.playerHealth       = 3;
            playerBox.picture.Location   = new Point(503, 619);
            playerBox.rectangle.Location = new Point(503, 619);
            watch.Restart();
            watch.Start();
            EnemyClock.Start();
            Clock.Start();
            if (gameOverText.Visible == true)
            {
                gameOverText.Visible = false;
            }
        }
Esempio n. 8
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    private void OnCollisionEnter2D(Collision2D collision)
    {
        MoveableItem item = collision.gameObject.GetComponent <MoveableItem>();

        if (item != null)
        {
            Debug.Log("happened");
        }
    }
    private static void SetSortOrderBasedOnListOrder(List <IsoSpriteSorting> spriteList)
    {
        int orderCurrent = 0;

        for (int i = 0; i < spriteList.Count; i++)
        {
            spriteList[i].RendererSortingOrder = orderCurrent;
            MoveableItem item = spriteList[i].moveableItem;
            orderCurrent += (1 + (item == null ? 0 : item.itemsOnTop.Count + 2)); //Make space for stacked things and infoText if present
        }
    }
Esempio n. 10
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 public void RegisterItem(MoveableItem newItem)
 {
     activeItems.Add(newItem);
     Health                       += newItem.purchaseHealth;
     Toilet                       += newItem.purchaseExcretion;
     Hunger                       += newItem.purchaseHunger;
     Filth                        += newItem.purchaseFilth;
     Satisfaction                 += newItem.purchaseSatisfaction;
     currentFilthPerMinute        += newItem.filthPerMinute;
     currentSatisfactionPerSecond += newItem.satisfactionPerSecond;
 }
Esempio n. 11
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    private void FillWithRandomItems(List <MoveableItem> tempItems)
    {
        tempItems.AddRange(itemCollection.items);
        int n = tempItems.Count;

        while (n > 1)
        {
            n--;
            int          k     = rng.Next(n + 1);
            MoveableItem value = tempItems[k];
            tempItems[k] = tempItems[n];
            tempItems[n] = value;
        }
    }
Esempio n. 12
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 void EnemyFire(MoveableItem enemy)
 {
     if (enemy.shotCooldown < watch.ElapsedMilliseconds)
     {
         enemy.shotCooldown = watch.ElapsedMilliseconds + 1500;
         PictureBox clone = new PictureBox();
         clone.Width     = 10;
         clone.Height    = 10;
         clone.Location  = new Point(enemy.picture.Location.X + enemy.picture.Width / 2, enemy.picture.Location.Y + 15 + enemy.picture.Height);
         clone.BackColor = Color.Red;
         MoveableItem bullet = new MoveableItem(0, 5, false, true, false, clone);
         itemsToBeAdded.Add(bullet);
         this.Controls.Add(clone);
     }
 }
Esempio n. 13
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 private void ItemPanelClickedHandler(MoveableItem item)
 {
     mainObject.SetActive(false);
     Time.timeScale = 1;
     if (!seenItemNames.Contains(item.title))
     {
         AlertCanvasManager.instance.ShowAlert(item.purchaseEventText);
         seenItemNames.Add(item.title);
     }
     InstantiateItem(item, instantiationLocation.position);
     if (item.purchaseSatisfaction != 0)
     {
         InfoCirclePool.instance.ShowInfoCircle("Satisfaction " + ItemPanelManager.GetNumberString(item.purchaseSatisfaction), instantiationLocation.position, Color.black, 0.4f);
     }
 }
Esempio n. 14
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 private void PutItemOnTop(MoveableItem otherItem)
 {
     if (WillStackFall(itemsOnTop.Count))
     {
         CollapseStack(Player.instance.footTransform.position);
     }
     else
     {
         lastStackStatusChangeFrame           = Time.frameCount;
         otherItem.lastStackStatusChangeFrame = Time.frameCount;
         otherItem.DestroyPhysics();
         otherItem.isoSorter.Unregister();
         otherItem.t.SetParent(t, true);
         StartCoroutine(MoveOnToStack(otherItem));
     }
 }
Esempio n. 15
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    private IEnumerator MoveOffOfStack(MoveableItem item, Vector3 collapseVector)
    {
        float   elapsedTime = 0;
        float   progress    = 0;
        Vector3 startPos    = item.t.localPosition;
        Vector3 endPos      = startPos + collapseVector;

        while (progress <= 1)
        {
            elapsedTime         += Time.deltaTime;
            progress             = elapsedTime / FALL_OFF_TIME;
            item.t.localPosition = Vector3.Lerp(startPos, endPos, Easing.easeInOutSine(0, 1, progress));
            yield return(null);
        }

        item.t.localPosition = endPos;
        item.RestorePhysics();
        item.partOfStack = false;
    }
Esempio n. 16
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 public Form1()
 {
     InitializeComponent();
     Clock.Interval = 25;
     Clock.Tick    += new EventHandler(moveItems);
     Clock.Start();
     EnemyClock.Interval = 4000;
     EnemyClock.Tick    += new EventHandler(SpawnEnemy);
     EnemyClock.Start();
     watch.Start();
     playerBox     = new MoveableItem(0, 0, true, false, true, player);
     holderPicture = player;
     holderBox     = playerBox;
     items.Insert(0, playerBox);
     gameOverText.Enabled = false;
     healthArray[0]       = Lifebox1;
     healthArray[1]       = Lifebox2;
     healthArray[2]       = Lifebox3;
 }
Esempio n. 17
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    private void CollapseStack(Vector3 collapseSource)
    {
        lastStackStatusChangeFrame = Time.frameCount;
        Vector3 collapseDirection = (collapseSource - t.position).normalized;

        for (int i = 0; i < itemsOnTop.Count; i++)
        {
            MoveableItem item = itemsOnTop[i];
            item.isoSorter.Register();
            item.t.SetParent(null, true);
            item.lastStackStatusChangeFrame = Time.frameCount;
            Vector3 collapseVector = (collapseDirection * 1f) * (i + 1);
            StartCoroutine(MoveOffOfStack(item, collapseVector));
        }
        int stackValue = GetStackValue(this, itemsOnTop);

        StatUIManager.instance.Satisfaction -= stackValue;
        InfoCirclePool.instance.ShowInfoCircle("Satisfaction " + ItemPanelManager.GetNumberString(-stackValue), t.position, Color.red);
        itemsOnTop.Clear();
        StatUIManager.instance.Health -= 15;
        InfoCirclePool.instance.ShowInfoCircle("Health -15", t.position, Color.red, 0.3f);
    }
Esempio n. 18
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        void GameOverTransisiton(MoveableItem i)
        {
            i.Die();
            i.picture.Dispose();

            Debug.WriteLine("Hit");
            playerBox.playerHealth--;
            if (playerBox.playerHealth < 0)
            {
                playerBox.playerHealth = 0;
            }
            healthArray[playerBox.playerHealth].Visible = false;
            if (playerBox.playerHealth <= 0)
            {
                gameOverText.Visible = true;
                GameOver             = true;
                Debug.WriteLine("GAMEOVER");
                EnemyClock.Stop();
                Clock.Stop();
                watch.Stop();
            }
        }
Esempio n. 19
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 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (Time.frameCount - lastStackStatusChangeFrame > FRAME_WAIT_COUNT)
     {
         MoveableItem otherItem = collision.gameObject.GetComponent <MoveableItem>();
         if (otherItem != null &&
             !partOfStack &&
             stackable &&
             otherItem.stackable)
         {
             if (itemsOnTop.Count == 0 && otherItem.itemsOnTop.Count == 0)
             {
                 if (!canBeOnTopOfOtherThings && otherItem.canBeOnTopOfOtherThings)
                 {
                     PutItemOnTop(otherItem);
                 }
                 if (canBeOnTopOfOtherThings && otherItem.canBeOnTopOfOtherThings)
                 {
                     Transform pT            = Player.instance.transform;
                     float     selfToPlayer  = Vector3.Distance(t.position, pT.position);
                     float     otherToPlayer = Vector3.Distance(otherItem.t.position, pT.position);
                     if (selfToPlayer > otherToPlayer)
                     {
                         PutItemOnTop(otherItem);
                     }
                 }
             }
             else if (itemsOnTop.Count == 0 || otherItem.itemsOnTop.Count == 0)
             {
                 if (itemsOnTop.Count > 0 && otherItem.canBeOnTopOfOtherThings)
                 {
                     PutItemOnTop(otherItem);
                 }
             }
         }
     }
 }
Esempio n. 20
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    private static int GetStackValue(MoveableItem baseItem, List <MoveableItem> items)
    {
        int result = 0;

        if (items.Count != 0)
        {
            {
                result += 30 * (int)Mathf.Pow(2, items.Count);
                visitedItems.Clear();
                tempItemList.Clear();
                tempItemList.Add(baseItem);
                tempItemList.AddRange(items);
                for (int i = 0; i < tempItemList.Count; i++)
                {
                    MoveableItem item = tempItemList[i];
                    int          value;
                    if (visitedItems.TryGetValue(item.title, out value))
                    {
                        visitedItems[item.title] = value + 1;
                    }
                    else
                    {
                        visitedItems[item.title] = 1;
                    }
                }
                foreach (int count in visitedItems.Values)
                {
                    if (count > 1)
                    {
                        result += (int)Mathf.Pow(4, count + 1);
                        result += 125 * count;
                    }
                }
            }
        }
        return(result);
    }
Esempio n. 21
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 void Destroy(MoveableItem o)
 {
     Controls.Remove(o.picture);
     o.picture.Dispose();
 }
Esempio n. 22
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        /*
         * When the user presses a specific key down, the action happens.
         * RIGHT/LEFT - the player is added to the list at index 0 with its speed going in the specified direction.
         *              When the player releases the key, they are removed from the list.
         * Spacebar - the player shoots a bullet toward the enemy. Bullet creation is just making a picturebox that
         *            is red, and adding it to a MoveableItem, which is then added to the next list to move items.
         * Z - The player creates a sheild around them, preventing them from taking damage while it is up.
         *     The sheild is just a picturebox, and a boolean value is activated for the duration.
         *     Once the time specified is over, the sheild fades.
         * R - Once the game is over, the user can press R to restart.
         */

        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Right)
            {
                MoveableItem temp = items.First();
                temp.Xspeed = speed;
                items.RemoveAt(0);
                items.Insert(0, temp);
            }

            if (e.KeyCode == Keys.Left)
            {
                MoveableItem temp = items.First();
                temp.Xspeed = -speed;
                items.RemoveAt(0);
                items.Insert(0, temp);
            }

            if (e.KeyCode == Keys.Up)
            {
                MoveableItem temp = items.First();
                temp.Yspeed = -speed;
                items.RemoveAt(0);
                items.Insert(0, temp);
            }

            if (e.KeyCode == Keys.Down)
            {
                MoveableItem temp = items.First();
                temp.Yspeed = speed;
                items.RemoveAt(0);
                items.Insert(0, temp);
            }
            if (e.KeyCode == Keys.Space)
            {
                if (timeHolder < watch.ElapsedMilliseconds)
                {
                    timeHolder = watch.ElapsedMilliseconds + shotCooldown;
                    PictureBox clone = new PictureBox();
                    clone.Width     = 40;
                    clone.Height    = 40;
                    clone.Location  = new Point(playerBox.picture.Location.X + (playerBox.picture.Width / 2) - (clone.Width / 2), playerBox.picture.Location.Y - 25 - playerBox.picture.Height);
                    clone.BackColor = Color.Red;
                    MoveableItem bullet = new MoveableItem(0, -10, false, true, false, clone);
                    items.Add(bullet);
                    this.Controls.Add(clone);
                }
                else
                {
                    Debug.WriteLine(watch.ElapsedMilliseconds);
                }
            }

            if (e.KeyCode == Keys.Z)
            {
                if (sheildTimeHolder < watch.ElapsedMilliseconds)
                {
                    sheildTimeHolder = watch.ElapsedMilliseconds + sheildCooldown;
                    sheildTimeLeft   = watch.ElapsedMilliseconds + sheildDuration;
                    isSheilded       = true;
                    DoShield();
                }
                else
                {
                    Debug.WriteLine(watch.ElapsedMilliseconds);
                }
            }
        }
Esempio n. 23
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 public void UnRegisterItem(MoveableItem itemToRemove)
 {
     activeItems.Add(itemToRemove);
     currentFilthPerMinute        -= itemToRemove.filthPerMinute;
     currentSatisfactionPerSecond -= itemToRemove.satisfactionPerSecond;
 }