private void AnimateCardToHand(BaseCard card, FlipState flipState, bool preview = true) { var cardPosition = GetTargetPositionForCard(card); if (preview) { var previewTween = new MoveTween { Target = card.gameObject, Position = _handPreviewPosition, Time = 0.5f, Flip = flipState, Rotate = TweenRotationType.NoRotate, OnCompleteCallback = () => card.State = State.InHand }; GameManager.TweenQueue.AddTweenToQueue(previewTween); } var finalTween = new MoveTween { Target = card.gameObject, Position = cardPosition, Time = 0.3f, Delay = 0.1f, Flip = flipState, Rotate = TweenRotationType.NoRotate, OnCompleteCallback = () => card.State = State.InHand }; GameManager.TweenQueue.AddTweenToQueue(finalTween); }
private float getCurTime(ISyncScenarioItem item) { float curTime = 0.0f; if (item is MoveTween) { MoveTween tSh = (item as MoveTween); if (tSh != null) { curTime = tSh.CurTime; } } if (item is AlphaTween) { AlphaTween tF = (item as AlphaTween); if (tF != null) { curTime = tF.CurTime; } } if (item is ScaleTween) { ScaleTween tF = (item as ScaleTween); if (tF != null) { curTime = tF.CurTime; } } return(curTime); }
private Vector3 addTweenAction(int i, Vector3 position, float?leftTime) { if (tweens[i] is MoveTween) { MoveTween shiftTween = tweens[i] as MoveTween; Vector3TweenSimulator tweenSimulator = shiftTween.Simulator as Vector3TweenSimulator; //MoveTween.sim if (!leftTime.HasValue) { position += shiftTween.EndValue; } else { //Vector3TweenSimulator simulator = new Vector3TweenSimulator(shiftTween.; if (tweenSimulator != null) { position += new Vector3( tweenSimulator.SimulateFunction.Invoke(leftTime.Value, 0, shiftTween.EndValue.x, shiftTween.Duration), tweenSimulator.SimulateFunction.Invoke(leftTime.Value, 0, shiftTween.EndValue.y, shiftTween.Duration), tweenSimulator.SimulateFunction.Invoke(leftTime.Value, 0, shiftTween.EndValue.z, shiftTween.Duration) ); } } } return(position); }
public override void OnInspectorGUI() { DrawDefaultInspector(); MoveTween moveTween = (MoveTween)target; if (GUILayout.Button("Set target position")) { moveTween.SetTargetPosition(); } }
public SimulateScenarioItem ShiftBy(List <GameObject> goList, Vector3 shift, float duration, EaseType ease, TweenSpace space, Callback callback) { SimulateScenarioItem tweenObj = null; if (goList != null && goList.Count > 0) { tweenObj = new MoveTween(convertToObjects(goList), shift, duration, Ease[ease], space, TweenEndValueType.Shift, callback); tweenObj.Play(); } return(tweenObj); }
private void TweenCardToPosition(BaseCard card) { var tween = new MoveTween { Target = card.gameObject, Position = GetTargetPositionForCard(card), Time = 0.3f, Flip = FlipState.FaceUp, Rotate = TweenRotationType.Rotate90, OnCompleteCallback = () => card.State = State.InPlay }; GameManager.TweenQueue.AddTweenToQueue(tween); }
private void PreviewSpell() { State = State.Discarded; var rotateType = Player.OppositePlayer.IsLocalPlayer ? TweenRotationType.Rotate180 : TweenRotationType.NoRotate; var tween = new MoveTween { Target = gameObject, Position = _spellOffset, Time = 0.5f, Flip = FlipState.FaceUp, Rotate = rotateType, TimeUntilNextTween = 0.6f }; GameManager.TweenQueue.AddTweenToQueue(tween); }
internal static MoveTween GetMoveTween(Transform obj, Transform to, float t) { MoveTween tween; if (TryGetTween(moveTweens, out tween)) { tween.Init(obj, to, t); } else { tween = new MoveTween(obj, to, t, GenerateId()); tween.Recycle = FinishTween; } _activeTweens.Add(tween); return(tween); }
private void PreviewSpell() { //TODO: Why is the State set here and in the callback? //TODO: Probably do not need to set the state in the callback, remove callback and see what happens State = State.Discarded; var rotateType = Player.OppositePlayer.IsLocalPlayer ? TweenRotationType.Rotate180 : TweenRotationType.NoRotate; var tween = new MoveTween { Target = gameObject, Position = _spellOffset, Time = 0.5f, Flip = FlipState.FaceUp, Rotate = rotateType, OnCompleteCallback = () => State = State.Discarded, TimeUntilNextTween = 0.6f }; GameManager.TweenQueue.AddTweenToQueue(tween); }
public override void Add(BaseCard card) { this.Cards.Add(card); card.Enable(); card.transform.parent = this.transform; var cardPos = this.GetTargetPositionForCard(card); Vector3 cardPreviewPos = cardPos; cardPreviewPos.z -= 20f; var previewTween = new MoveTween { Target = card.gameObject, Position = cardPreviewPos, Time = 0.35f, Flip = FlipState.FaceUp, Rotate = TweenRotationType.NoRotate, OnCompleteCallback = () => card.State = State.Discarded }; var finalTween = new MoveTween { Target = card.gameObject, Position = cardPos, Time = 0.25f, Flip = FlipState.FaceUp, Rotate = TweenRotationType.NoRotate, OnCompleteCallback = () => card.State = State.Discarded }; GameManager.TweenQueue.AddTweenToQueue(previewTween); GameManager.TweenQueue.AddTweenToQueue(finalTween); this.MoveToThisCollection(card); }
/// <summary> /// Adds a card to the bottom of the deck /// </summary> public override void Add(BaseCard card) { MoveToThisCollection(card); Cards.Insert(0, card); card.transform.parent = transform; var cardPos = new Vector3(_deckPositionOffset.x, _deckPositionOffset.y, 16f); cardPos.z -= Cards.IndexOf(card) * 0.2f; var tween = new MoveTween { Target = card.gameObject, Position = cardPos, Time = 0.25f, Flip = FlipState.FaceDown, Rotate = TweenRotationType.NoRotate, OnCompleteCallback = () => card.State = State.InDeck }; GameManager.TweenQueue.AddTweenToQueue(tween); }
public BaseTween Move(Transform obj, Transform to, float t) { MoveTween tween = TweenPool.GetMoveTween(obj, to, t); return(ProcessTween(tween)); }
public void AddValue(MoveTween tween) { positions.Add(tween.EndValue); durations.Add(tween.Duration); tweens.Add(tween); }