Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     Debug.Log(visibleObjects);
     if (isVisible)
     {
         Vector3    cameraPosition = Camera.main.transform.position;
         RaycastHit hit;
         int        layermask = 1 << 3; //Set up to ignore IgnoreRaycast layer. Change the shifting if layers change!!
         layermask = ~layermask;
         Ray ray = new Ray(cameraPosition, transform.position - cameraPosition);
         if (Physics.Raycast(ray, out hit, maxDistance, layermask))
         {
             if ((hit.collider.gameObject == this.gameObject))
             {                                                                 //Visible
                 aiMoveTo.SetAiSpeed(Mathf.Max(speed, aiMoveTo.GetAiSpeed())); //This won't decrease the speed, just send speed to decrease it.
                 if (changedVisibleCounter == false)
                 {
                     visibleObjects++;
                     changedVisibleCounter = true;
                 }
             }
             else
             {   //Obstructed
                 if (changedVisibleCounter == true)
                 {
                     if (visibleObjects > 0)
                     {
                         visibleObjects--;
                         changedVisibleCounter = false;
                     }
                     if (visibleObjects == 0)
                     {
                         aiMoveTo.ResetAiSpeed();
                     }
                 }
             }
         }
         else
         {   //Obstructed
             if (changedVisibleCounter == true)
             {
                 if (visibleObjects > 0)
                 {
                     visibleObjects--;
                     changedVisibleCounter = false;
                 }
                 if (visibleObjects == 0)
                 {
                     aiMoveTo.ResetAiSpeed();
                 }
             }
         }
     }
     else
     {
         if (aiObject != null && aiMoveTo != null)
         {
             //Off screen
             if (changedVisibleCounter == true)
             {
                 if (visibleObjects > 0)
                 {
                     visibleObjects--;
                     changedVisibleCounter = false;
                 }
                 if (visibleObjects == 0)
                 {
                     aiMoveTo.ResetAiSpeed();
                 }
             }
         }
     }
 }