public void Initialization( Transform transformGenerate, MoveSubEffect moveSubEffect, GameObject targetObject, Transform targetMove ) { this.transformGenerate = transformGenerate; this.moveSubEffect = moveSubEffect; this.targetObject = targetObject; this.targetMove = targetMove; }
protected void CreateTarget( string namePrefab, string nameObjectMove, Transform transformGenerate, List <Transform> targetsToMove, Base_OnGood _OnGood, Base_OnBad _OnBad, Base_OnStop _OnStop ) { GameObject targetObject = Instantiate(Load.Prefab.Get(namePrefab), transformGenerate); MoveSubEffect moveSubEffect = targetObject.GetComponent <MoveSubEffect>(); Transform targetMove = targetsToMove.Random(); EnterTextController.RemoveAll(); moveSubEffect.baseSetText.Show(nameObjectMove); moveSubEffect.baseSetText.OnGood = (str, textObj) => { _OnGood.Initialization(transformGenerate, moveSubEffect, targetObject, targetMove); _OnGood?.Call(); }; moveSubEffect.baseSetText.OnBed = (str, textObj) => { _OnBad.Initialization(transformGenerate, moveSubEffect, targetObject, targetMove); _OnBad?.Call(); }; moveSubEffect.moveObject.OnStop = () => { _OnStop.Initialization(targetObject); _OnStop?.Call(); }; moveSubEffect.MoveTo(targetObject.transform, targetMove); }