Esempio n. 1
0
    public bool Run(PlayerBase player)
    {
        MoveStateArgs args = new MoveStateArgs()
        {
            DirX = this.DirX * 0.01f, DirZ = this.DirZ * 0.01f
        };
        LogicEntity entity = player.Entity;

        if (entity == null)
        {
            return(false);
        }
        StateMachine sm = entity.GetComponent <StateMachine>();

        return(sm.TryChangeState(EntityState.Move, args));
    }
Esempio n. 2
0
 public override void Enter(StateMachine machine, StateArgsBase args)
 {
     _isAvaliable = true;
     _args        = (args as MoveStateArgs);
 }