void Start() { instance = this; player = GameObject.FindGameObjectWithTag("Player"); pAction = player.GetComponent <PlayerAction>(); particle = this.GetComponent <ParticleSystem>(); isMoving = false; }
public BT_Detect(BT_AIBehavior AI, List <Transform> enemyInSight, MoveSoundUI soundCheck) { m_AI = AI; m_enemyInSight = enemyInSight; mIsPlayerDetected = false; }