Esempio n. 1
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        public void FallActionsFallPiece2x2()
        {
            var board = builder.FromTypeGrid(new int[, ] {
                { 0, 1, 2, 0 },
                { 1, 0, 0, 2 },
                { 1, 1, 1, 2 },
                { 0, 1, 1, 2 }
            });
            var game = new Game(board, GameRules.ClassicRules, PieceType.GetRange(0, 3));

            var moves = new PotentialMove[] {
                new PotentialMove(c10, Orientation.Top),
                new PotentialMove(c01, Orientation.Right),
                new PotentialMove(c21, Orientation.Left),
            };

            foreach (var move in moves)
            {
                var simulator = MoveSimulator.FromPotentialMove(board, move, game.NextPieceIfPlaying(move));
                simulator.Simulate();
                Assert.IsTrue(simulator.IsMovePossible());
                var actions     = simulator.GetMove().consequences;
                var fallActions = actions.Where(IsFallAction);
                foreach (var action in fallActions)
                {
                    Assert.AreEqual(2, (action as FallAction).rows);
                }
            }
        }
Esempio n. 2
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        public void NewPieceHasExpectedCoords()
        {
            var board = builder.FromTypeGrid(new int[, ] {
                { 0, 1, 2, 0 },
                { 1, 0, 0, 2 },
                { 1, 1, 1, 2 },
                { 0, 1, 1, 2 }
            });
            var game = new Game(board, GameRules.ClassicRules, PieceType.GetRange(0, 3));

            var moves = new PlayLogic(board).AvailableMoves();

            foreach (var move in moves)
            {
                var simulator = MoveSimulator.FromPotentialMove(board, move, game.NextPieceIfPlaying(move));
                simulator.Simulate();
                var coord          = simulator.moveCoord;
                var piece          = simulator.oldPiece;
                var actions        = simulator.GetMove().consequences;
                var newPieceAction = actions.First(IsNewPieceAction) as NewPieceAction;
                Assert.AreEqual(new Coord {
                    col = coord.col, row = board.Size - piece.size
                }, newPieceAction.coord);
            }
        }
Esempio n. 3
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        public void CanPlayDoublePieceFromPotentialMove()
        {
            var board = builder.FromTypeGrid("0101 1101 1100 1110");

            foreach (var coord in Coord.SquareRange(c00, 2))
            {
                var simulator = MoveSimulator.FromPotentialMove(board, new PotentialMove(coord, board.Orientation), piece_t0_s2);
                simulator.Simulate();
                Assert.Pass();
            }
        }
Esempio n. 4
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        public void CanPlayDoublePieceFromCoord()
        {
            var board = builder.FromTypeGrid("0101 1101 1100 1110");

            foreach (var coord in Coord.SquareRange(c00, 2))
            {
                var simulator = MoveSimulator.FromCoord(board, coord, piece_t0_s2);
                simulator.Simulate();
                Assert.Pass();
            }
        }
Esempio n. 5
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        public void NewPieceHasExpectedType()
        {
            var board = builder.FromTypeGrid("10 21");

            foreach (var coord in board.AllCoords)
            {
                var simulator = MoveSimulator.FromCoord(board, coord, piece_t0_s1);
                simulator.Simulate();
                var actions        = simulator.GetMove().consequences;
                var newPieceAction = actions.First(IsNewPieceAction) as NewPieceAction;
                Assert.AreEqual(t0, newPieceAction.newPiece.type);
            }
        }
Esempio n. 6
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        public void BoardIsUntouched()
        {
            var board  = builder.FromTypeGrid("1020 1201 2201 0021");
            var backup = board.Clone();

            Assert.IsTrue(board.Matches(backup));
            foreach (var coord in board.AllCoords)
            {
                var simulator = MoveSimulator.FromCoord(board, coord, piece_t0_s1);
                simulator.Simulate();
                Assert.IsTrue(board.Matches(backup));
            }
        }
Esempio n. 7
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        public void NotValidMoveDetected()
        {
            var board = builder.FromTypeGrid("10 20");

            foreach (var coord in new Coord[] { c10, c11 })
            {
                var simulator = MoveSimulator.FromCoord(board, coord, piece_t0_s1);
                simulator.Simulate();
                Assert.IsFalse(simulator.IsMovePossible());
                Assert.Throws(typeof(InvalidGameOperationException),
                              new TestDelegate(() => { simulator.GetMove(); }));
            }
        }
Esempio n. 8
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        public void OnlyOneNewPieceAdded()
        {
            // all coords have moves
            var board = builder.FromTypeGrid("12 01");

            foreach (var coord in board.AllCoords)
            {
                var simulator = MoveSimulator.FromCoord(board, coord, piece_t0_s1);
                simulator.Simulate();
                var actions        = simulator.GetMove().consequences;
                var newPieceAction = actions.Where(IsNewPieceAction);
                Assert.AreEqual(1, newPieceAction.Count());
            }
        }
Esempio n. 9
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        public void Test_For_imaginary_move(int sourceRow, int sourceColumn, int targetRow, int targetColumn, bool result)
        {
            Field targetField = new Field(targetRow, targetColumn);

            ChessPieceViewModel piece = new Queen()
            {
                Column = sourceColumn, Row = sourceRow
            };

            Formation.Pieces.Add(piece);

            unitundertest = new MoveSimulator(piece, targetField);

            Assert.That(unitundertest._tempList.Any(p => p.Type == ChessPieceEnum.Queen && p.Row == targetRow && p.Column == targetColumn), Is.EqualTo(result));
        }
Esempio n. 10
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        void ProcessClickedCoord(Coord coord)
        {
            coord = GetBaseCoord(coord);
            var simulator = MoveSimulator.FromCoord(board, coord, Game.NextPieceIfPlaying(coord));

            simulator.Simulate();
            if (simulator.IsMovePossible())
            {
                Execute(simulator.GetMove());
            }
            else
            {
                DisplayObstacles(simulator.Obstacles());
            }
        }
Esempio n. 11
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        public void Get_the_tempPiece(int targetColumn, int targetRow)
        {
            ChessPieceViewModel piece = new Queen()
            {
                Column = 4, Row = 4
            };

            Field targetField = new Field(targetRow, targetColumn);

            Formation.Pieces.Add(piece);
            unitundertest = new MoveSimulator(piece, targetField);
            var x = unitundertest._tempPiece;

            Assert.True(x.Row == targetRow && x.Column == targetColumn && x.Type == piece.Type && x.IsBlack == piece.IsBlack);
        }
Esempio n. 12
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        public void CanSimulateRotatedMove()
        {
            var board = builder.FromTypeGrid(new int[, ] {
                { 0, 1, 2, 0 },
                { 1, 0, 0, 2 },
                { 1, 1, 1, 2 },
                { 0, 1, 1, 2 }
            });
            var game = new Game(board, GameRules.ClassicRules, PieceType.GetRange(0, 3));

            var move      = new PotentialMove(c03, Orientation.Right);
            var simulator = MoveSimulator.FromPotentialMove(board, move, game.NextPieceIfPlaying(move));

            simulator.Simulate();
            Assert.IsTrue(simulator.IsMovePossible());
        }
Esempio n. 13
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        public void CompactsIfNeeded()
        {
            var board = builder.FromTypeGrid("01 00");
            var game  = new Game(board, GameRules.ClassicRules, PieceType.GetRange(0, 3));

            var simulator = MoveSimulator.FromCoord(board, c11, game.NextPieceIfPlaying(new PotentialMove(c11, board.Orientation)));

            simulator.Simulate();
            Assert.IsTrue(simulator.IsMovePossible());
            var actions = simulator.GetMove().consequences;

            Assert.AreEqual(1, actions.Count(IsCompactAction));
            var compactAction = actions.First(IsCompactAction) as CompactAction;

            Assert.AreEqual(c00, compactAction.coord);
            Assert.IsTrue(piece_t0_s2.Matches(compactAction.bigPiece));
        }
Esempio n. 14
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        public void CanAlwaysSimulateAvailableMovesRnd()
        {
            for (int i = 0; i < 10; i++)
            {
                var board = generator.GenerateRandom(8, 3);
                var game  = new Game(board, GameRules.ClassicRules, PieceType.GetRange(0, 3));

                var logic = new PlayLogic(board);
                var moves = logic.AvailableMoves();
                foreach (var move in moves)
                {
                    var simulator = MoveSimulator.FromPotentialMove(board, move, game.NextPieceIfPlaying(move));
                    simulator.Simulate();
                    Assert.IsTrue(simulator.IsMovePossible());
                }
            }
        }
Esempio n. 15
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        public void StartsAndEndsInCorrectOrientation()
        {
            var board = builder.FromTypeGrid("10 21");

            for (int i = 0; i < 4; i++)
            {
                board.RotateLeft();
                foreach (var coord in board.AllCoords)
                {
                    var simulator = MoveSimulator.FromCoord(board, coord, piece_t0_s1);
                    simulator.Simulate();
                    var actions  = simulator.GetMove().consequences;
                    var expected = OrientateAction.Get(board.Orientation);
                    Assert.AreEqual(expected, actions.First(), "first action orientates in board's current orientation");
                    Assert.AreEqual(expected, actions.Last(), "last action orientates in board's current orientation");
                }
            }
        }
Esempio n. 16
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        public void initState()
        {
            Fr = new Formation();
            Fr.Initialize();

            _king = new King();

            foreach (var piece in Formation.Pieces)
            {
                if (!piece.IsBlack || piece.Type != ChessPieceEnum.King)
                {
                    continue;
                }
                _king = piece as King;
                break;
            }
            unitundertest = new MoveSimulator(_king);
        }
Esempio n. 17
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        public void FallActionsStartFromBottom()
        {
            var board = builder.FromTypeGrid("0100 0200 1212 2021");
            var game  = new Game(board, GameRules.ClassicRules, PieceType.GetRange(0, 3));

            var simulator = MoveSimulator.FromCoord(board, c10, game.NextPieceIfPlaying(new PotentialMove(c10, board.Orientation)));

            simulator.Simulate();
            Assert.IsTrue(simulator.IsMovePossible());
            var move        = simulator.GetMove();
            var actions     = move.consequences;
            var fallActions = actions.Where(IsFallAction);

            Assert.IsNotEmpty(fallActions);
            var arrActions = fallActions.ToArray();

            Assert.AreEqual(c11, (arrActions[0] as FallAction).coord);
            Assert.AreEqual(c12, (arrActions[1] as FallAction).coord);
            Assert.AreEqual(c13, (arrActions[2] as FallAction).coord);
        }
Esempio n. 18
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        public void NewPieceHasExpectedSize()
        {
            var board = builder.FromTypeGrid(new int[, ] {
                { 0, 1, 2, 0 },
                { 2, 1, 0, 2 },
                { 1, 2, 1, 1 },
                { 0, 1, 1, 1 }
            });

            var game  = new Game(board, GameRules.ClassicRules, PieceType.GetRange(0, 3));
            var logic = new PlayLogic(board);

            foreach (var move in logic.AvailableMoves())
            {
                var simulator = MoveSimulator.FromPotentialMove(board, move, game.NextPieceIfPlaying(move));
                simulator.Simulate();
                var actions        = simulator.GetMove().consequences;
                var newPieceAction = actions.First(IsNewPieceAction) as NewPieceAction;
                Assert.AreEqual(simulator.oldPiece.size, newPieceAction.newPiece.size);
            }
        }
Esempio n. 19
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        public void FallActionsFallPieceSizeRnd()
        {
            for (int i = 0; i < 50; i++)
            {
                var board = generator.GenerateRandom(4, 3);
                var game  = new Game(board, GameRules.ClassicRules, PieceType.GetRange(0, 3));

                var logic = new PlayLogic(board);
                foreach (var potentialMove in logic.AvailableMoves())
                {
                    var simulator = MoveSimulator.FromPotentialMove(board, potentialMove, game.NextPieceIfPlaying(potentialMove));
                    simulator.Simulate();
                    var move        = simulator.GetMove();
                    var fallActions = move.consequences.Where(IsFallAction);
                    foreach (var action in fallActions)
                    {
                        var orientatedCoord = board.TransportCoord(potentialMove.coord, potentialMove.orientation);
                        var removedPiece    = board.Get(orientatedCoord);
                        Assert.AreEqual(removedPiece.size, (action as FallAction).rows,
                                        "Fall Action:\n" + action + ",\nboard:\n" + board + "\nmove:\n" + potentialMove);
                    }
                }
            }
        }