Esempio n. 1
0
 private void Start()
 {
     healthAmount = new Transform[GameObject.Find("HHGP").transform.GetChild(1).childCount];
     playerPos    = GameObject.FindGameObjectWithTag("R_hand_container").transform;
     player       = GameObject.FindGameObjectWithTag("PLAYER").GetComponent <MoveRotation1>();
     spawn        = GameObject.FindObjectOfType <Spawn>();
     healthInt    = player.GetComponent <MoveRotation1>().crrentHp;
 }
Esempio n. 2
0
 public void RestoreHealth()
 {
     if (healthInt > 6)
     {
         int curHP = healthInt;
         healthInt = 10;
         player.GetComponent <MoveRotation1>().crrentHp = healthInt;
         for (int i = curHP; i < healthInt; i++)
         {
             healthAmount[i].gameObject.SetActive(true);
         }
     }
     else
     {
         int curHP = healthInt;
         healthInt += 4;
         player.GetComponent <MoveRotation1>().crrentHp = healthInt;
         for (int i = curHP; i < healthInt; i++)
         {
             healthAmount[i].gameObject.SetActive(true);
         }
     }
 }