public void InitCombiner() // 조합창 열 때 초기설정
    {
        // 변수 초기화
        recipe                  = null;
        selectedChar            = 0;
        btnCombine.interactable = false;
        combinable              = false;

        // 캐릭터 작업중 UI 표시
        for (int i = 0; i < 3; i++)
        {
            if (playerStates[i].IsWorking())
            {
                BtnChars.transform.GetChild(i + 1).GetChild(1).gameObject.SetActive(true);
            }
        }

        costInfo.SetActive(false);
        itemInfo.SetActive(false);

        // 현재 선택된 캐릭터 기본 선택되도록 함, 미선택 시 첫 번째 아이로 설정
        SelectChild(move.getMoveChar());
        if (selectedChar == 0)
        {
            SelectChild(1);
        }

        // 만약 전체 컨트롤 하고 있을 시 통찰력 제일 높은 아이로 설정
        if (selectedChar == 4)
        {
            int maxIndex = 0;

            for (int i = 0; i < playerStates.Count; i++)
            {
                if (playerStates[maxIndex].insight < playerStates[i].insight)
                {
                    maxIndex = i;
                }
            }

            SelectChild(maxIndex + 1);
        }

        SetCharBtnSelected(selectedChar);

        SetRecipeBtn();
    }
Esempio n. 2
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    private void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Vector3    mousePosition = Input.mousePosition;
            Ray        ray           = Camera.main.ScreenPointToRay(mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray.origin, ray.direction, out hit, Mathf.Infinity) && !EventSystem.current.IsPointerOverGameObject())
            {
                if (hit.collider.gameObject.tag == "Object") // 채집 오브젝트
                {
                    clickedObj = hit.collider.gameObject;
                    GetBtn.SetActive(true); // 클릭 시 채집 버튼 뜨도록

                    Vector3 objPos = Camera.main.WorldToScreenPoint(clickedObj.transform.position);

                    GetBtn.transform.position = new Vector2(objPos.x + 40, objPos.y + 40);
                    //GetBtn.transform.position = new Vector2(clickedObj.transform.position.x + 1, clickedObj.transform.position.y + 1);
                }
                else if (hit.collider.gameObject.tag == "Huntable") // 사냥 오브젝트
                {
                    // 새총 보유중인지 확인
                    int nowChar = move.getMoveChar();
                    if (ObjManager.objManager.inventory.getItemCount("sling", nowChar - 1) > 0)
                    {
                        clickedObj = hit.collider.gameObject;

                        Vector3 objPos = Camera.main.WorldToScreenPoint(clickedObj.transform.position);

                        // 상호작용 버튼 출력
                        huntBtn.SetActive(true);
                        huntBtn.transform.position = new Vector2(objPos.x + 40, objPos.y + 40);
                    }
                }
                else if (hit.collider.gameObject.tag == "Checkable") // 조사 오브젝트
                {
                    clickedObj = hit.collider.gameObject;
                    checkBtn.SetActive(true);

                    Vector3 objPos = Camera.main.WorldToScreenPoint(clickedObj.transform.position);
                    checkBtn.transform.position = new Vector2(objPos.x + 40, objPos.y + 40);
                }
                else
                {
                    GetBtn.SetActive(false);
                    huntBtn.SetActive(false);
                    checkBtn.SetActive(false);
                    clickedObj = null;
                }
            }
        }

        if (clickedObj != null)
        {
            if (GetBtn.activeInHierarchy)
            {
                Vector3 objPos = Camera.main.WorldToScreenPoint(clickedObj.transform.position);
                GetBtn.transform.position = new Vector2(objPos.x + 40, objPos.y + 40);
            }
            if (huntBtn.activeInHierarchy)
            {
                Vector3 objPos = Camera.main.WorldToScreenPoint(clickedObj.transform.position);
                huntBtn.transform.position = new Vector2(objPos.x + 40, objPos.y + 40);
            }
            if (checkBtn.activeInHierarchy)
            {
                Vector3 objPos = Camera.main.WorldToScreenPoint(clickedObj.transform.position);
                checkBtn.transform.position = new Vector2(objPos.x + 40, objPos.y + 40);
            }
        }
    }