// Use this for initialization void Start() { lineRenderer = gameObject.GetComponent<LineRenderer>(); movePlane = transform.parent.GetComponent<MovePlaneOverlay>(); unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager>(); }
void Start() { //clear selected units selectedUnits.Clear (); movePlane = gameObject.GetComponentInChildren<MovePlaneOverlay>(); movePlane._draw = false; cameraControl = GameObject.Find("CameraManager").GetComponent<CameraControl>(); }
// Use this for initialization void Start() { unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager> (); cameraControl = GameObject.Find("CameraManager").GetComponent<CameraControl>(); movePlane = unitManager.GetComponentInChildren<MovePlaneOverlay>(); }