Esempio n. 1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Move"/> class.
 /// </summary>
 /// <param name="turnNo">
 /// The turn no.
 /// </param>
 /// <param name="lastMoveTurnNo">
 /// The last move turn no.
 /// </param>
 /// <param name="moveName">
 /// The move name.
 /// </param>
 /// <param name="piece">
 /// The piece moving.
 /// </param>
 /// <param name="from">
 /// The square the peice is moving from.
 /// </param>
 /// <param name="to">
 /// The square the peice is moving to.
 /// </param>
 /// <param name="pieceCaptured">
 /// The piece being captured.
 /// </param>
 /// <param name="pieceCapturedOrdinal">
 /// Ordinal position of the piece being captured.
 /// </param>
 /// <param name="score">
 /// The positional score.
 /// </param>
 public Move(int turnNo, int lastMoveTurnNo, MoveNames moveName, Piece piece, Square from, Square to, Piece pieceCaptured, int pieceCapturedOrdinal, int score)
 {
     this.EnemyStatus          = Player.PlayerStatusNames.Normal;
     this.TurnNo               = turnNo;
     this.LastMoveTurnNo       = lastMoveTurnNo;
     this.Name                 = moveName;
     this.Piece                = piece;
     this.From                 = from;
     this.To                   = to;
     this.PieceCaptured        = pieceCaptured;
     this.PieceCapturedOrdinal = pieceCapturedOrdinal;
     this.Score                = score;
     if (moveName != MoveNames.NullMove && pieceCaptured == null && piece != null && piece.Name != Piece.PieceNames.Pawn)
     {
         this.FiftyMoveDrawCounter = Game.MoveHistory.Count > 0 ? Game.MoveHistory.Last.FiftyMoveDrawCounter + 1 : (Game.FiftyMoveDrawBase / 2) + 1;
     }
 }
Esempio n. 2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Move"/> class.
 /// </summary>
 /// <param name="turnNo">
 /// The turn no.
 /// </param>
 /// <param name="lastMoveTurnNo">
 /// The last move turn no.
 /// </param>
 /// <param name="moveName">
 /// The move name.
 /// </param>
 /// <param name="piece">
 /// The piece moving.
 /// </param>
 /// <param name="from">
 /// The square the peice is moving from.
 /// </param>
 /// <param name="to">
 /// The square the peice is moving to.
 /// </param>
 /// <param name="pieceCaptured">
 /// The piece being captured.
 /// </param>
 /// <param name="pieceCapturedOrdinal">
 /// Ordinal position of the piece being captured.
 /// </param>
 /// <param name="score">
 /// The positional score.
 /// </param>
 public Move(int turnNo, int lastMoveTurnNo, MoveNames moveName, Piece piece, Square from, Square to, Piece pieceCaptured, int pieceCapturedOrdinal, int score)
 {
     this.EnemyStatus = Player.PlayerStatusNames.Normal;
     this.TurnNo = turnNo;
     this.LastMoveTurnNo = lastMoveTurnNo;
     this.Name = moveName;
     this.Piece = piece;
     this.From = from;
     this.To = to;
     this.PieceCaptured = pieceCaptured;
     this.PieceCapturedOrdinal = pieceCapturedOrdinal;
     this.Score = score;
     if (moveName != MoveNames.NullMove && pieceCaptured == null && piece != null && piece.Name != Piece.PieceNames.Pawn)
     {
         this.FiftyMoveDrawCounter = Game.MoveHistory.Count > 0 ? Game.MoveHistory.Last.FiftyMoveDrawCounter + 1 : (Game.FiftyMoveDrawBase / 2) + 1;
     }
 }
Esempio n. 3
0
 public Move(MoveNames move)
 {
     this.moveType = move;
 }
Esempio n. 4
0
 public Move(MoveNames move)
 {
     this.moveType = move;
 }