void CheckCollision(Collision coll) { GameObject collObj = coll.gameObject; if (collObj.tag == "Ally") { //|| collObj.tag == "Player") master.screenshake.Shake(AllyScreenshakeStrength, AllyScreenshakeTime); MoveMotor motor = collObj.GetComponent <MoveMotor>(); GameObject pointObject = Instantiate(PointLoseParticle, collObj.transform); pointObject.transform.parent = pointObject.transform.parent.parent; pointObject.transform.localEulerAngles = Vector3.zero; motor.DieAlly(); } /* else if (collObj.tag == "NPC") * { * MoveMotor motor = collObj.GetComponent<MoveMotor>(); * motor.DieNPC(); * }*/ else if (collObj.tag == "Player" && !playerDied) { playerDied = true; master.screenshake.Shake(playerScreenshakeStrength, playerScreenshakeTime); collObj.active = false; GameObject particleObject = Instantiate(PlayerDeathParticle, collObj.transform); particleObject.transform.parent = transform.root; particleObject.transform.GetChild(0).GetComponent <ParticleSystem>().Emit(1); master.saveHandler.EndGame("DEATH", 1); } if (collObj.tag != "Enemy") { GameObject particleObj = Instantiate(explodeParticles, transform); particleObj.transform.parent = transform.parent; particleObj.GetComponent <ParticleSystem>().Emit(10); Destroy(gameObject); } }
void Mod_Punishing() { if (mode == NPCMode.ALLY) { //kill the npc occasionally mod_punishing_counter += Time.deltaTime; if (mod_punishing_counter >= mod_punishing_interval) { mod_punishing_counter = 0; if (Random.Range(0, 5) == 1) { motor.DieAlly(); } } } }