public void Explode() { anim.SetInteger("State", 1); mover?.Stop(); hitbox?.gameObject.SetActive(false); ScreenShakeController.instance.StartShake(1f, .005f); }
public void Explode() { anim.SetInteger("State", 1); mover?.Stop(); hitbox?.gameObject.SetActive(false); ScreenShakeController.instance.StartShake(1f, .005f); }