Esempio n. 1
0
 public override bool StatusMoveCheck(BattlePokemon user, BattlePokemon target)
 {
     // can't use if HP is lower than half or Attack is already +6
     if (!MoveHelper.CheckStatChange(user, PokemonStat.Attack, PokemonStatChange.Increase))
     {
         return(false);
     }
     else
     {
         var hp = (int)Math.Floor(user.Pokemon.MaxHP / 2f);
         if (user.Pokemon.HP <= hp)
         {
             Battle.ActiveBattle.UI.ShowMessageAndWait("But it failed!");
             return(false);
         }
     }
     return(true);
 }
Esempio n. 2
0
 public override bool StatusMoveCheck(BattlePokemon user, BattlePokemon target)
 {
     return(MoveHelper.CheckStatChange(target, PokemonStat.Attack, PokemonStatChange.Decrease));
 }
Esempio n. 3
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 public override bool StatusMoveCheck(BattlePokemon user, BattlePokemon target)
 {
     return(MoveHelper.CheckStatChange(user, PokemonStat.Speed, PokemonStatChange.SharpIncrease));
 }