void EnemyWalk() { CheckFall(); // Debug.Log("I'm walking here"); //if(states == States.Walk){ moveForward.OnWalk(); DetectPlayer(); FacePlayer(); // } }
void EnemyWalk() { CheckFall(); // Debug.Log("I'm walking here"); //if(states == States.Walk){ moveForward.OnWalk(); DetectPlayer(); FacePlayer(); // } }