Esempio n. 1
0
    /*
     * Saves to inRange set of nodes that are in range of this action. Then adds to its hexes indicators for users as child objects with different color.
     */

    public override void OnSelect(Character character, Hex hex)
    {
        inRange = MoveFinder.FindNodesInRange(hex.GetComponent <Node>(), range);
        foreach (Node node in inRange)
        {
            Transform indicator = Instantiate(hexPrefab, node.transform, true) as Transform;
            indicator.position = node.transform.position;
            indicator.GetComponent <Renderer>().material = material;
        }
    }
Esempio n. 2
0
    /*
     * If clicked hex is in range moves character on it.
     *
     * @character       character to move
     * @hex             hex to move on
     *
     * @return bool     returns true if operation was successful or false if not
     */

    public override bool Use(Character character, Hex hex)
    {
        MoveFinder.FindNodesInRange(character.GetComponentInParent <Hex>().GetComponent <Node>(), range);
        if (hex.GetComponent <Node>().distance != 0)
        {
            Debug.Log("ID " + character.id + " moved: " + hex.GetComponent <Node>().position.ToString());
            character.transform.SetParent(hex.transform, false);
            return(true);
        }
        Debug.LogWarning("FAILURE! ID " + character.id + " moved: " + hex.GetComponent <Node>().position.ToString());
        return(false);
    }