protected MoveEntity AddMoveEntity() { MoveEntity moveEntity = GetMoveEntity(); moveEntityList.Add(moveEntity); return(moveEntity); }
private MoveDto fromMoveEntityToMoveDTO(MoveEntity move) { var config = new MapperConfiguration(c => c.CreateMap <MoveEntity, MoveDto>()); var mapper = config.CreateMapper(); return(mapper.Map <MoveDto>(move)); }
// Spawns the item... public void Spawn(Transform spawnLocation) { GameObject item = Instantiate( emptyGameObject, spawnLocation.position + RelativeSpawnPosition, Quaternion.identity ); // item.transform.position = spawnTransform.position; item.transform.localScale = Size; SpriteRenderer spriteRenderer = item.AddComponent <SpriteRenderer>(); spriteRenderer.sprite = Sprite; GetPickedUpByPlayerComponent mainComponent = item.AddComponent <GetPickedUpByPlayerComponent>(); mainComponent.Item = this; MoveEntity moveEntityBehaviour = item.AddComponent <MoveEntity>(); moveEntityBehaviour.MoveEntityDelegate = ItemMovementDelegate; InterpolatedTransform it = item.AddComponent <InterpolatedTransform>(); it.interpolationFactor = interpolationFactor; item.AddComponent <InterpolatedTransformUpdater>(); }
private MoveEntity getMoveFromIA(MoveEntity move) { var iaMove = getIaMove(move); move.computerMove = iaMove; move.playerWins = GameAppHelpers.getPlayerWins(iaMove, move.humanMove, move.gameType); return(move); }
protected virtual bool OnRaiseMoveEntity(MoveEntityEventArgs e) { bool?result = MoveEntity?.Invoke(this, e); if (result == true) { return(true); } else { return(false); } }
protected MoveEntity GetMoveEntity() { MoveEntity moveEntity = null; if (moveEntityPrepareList.Count > 0) { int i = Random.Range(0, moveEntityPrepareList.Count); moveEntity = moveEntityPrepareList[i]; moveEntityPrepareList.RemoveAt(i); } else { moveEntity = CreateMoveEntity(); } return(moveEntity); }
void Update() { player = WorldManager.instance.player; //Debug.Log ("player reference in update: " + player); if (Input.GetKeyDown(KeyCode.UpArrow)) { //Attempt move up Debug.Log("up key pressed"); if (MoveEntity.MoveSuccessful(player, new Vector3(player.currentPosition.x, player.currentPosition.y + 1, 0))) { //Pass turn or consume action points, unknown presently Debug.Log("move successful"); } } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { //Attempt move left if (MoveEntity.MoveSuccessful(player, new Vector3(player.currentPosition.x - 1, player.currentPosition.y, 0))) { //Pass turn or consume action points, unknown presently Debug.Log("move successful"); } } else if (Input.GetKeyDown(KeyCode.DownArrow)) { //Attempt move down if (MoveEntity.MoveSuccessful(player, new Vector3(player.currentPosition.x, player.currentPosition.y - 1, 0))) { //Pass turn or consume action points, unknown presently Debug.Log("move successful"); } } else if (Input.GetKeyDown(KeyCode.RightArrow)) { //Attempt move right if (MoveEntity.MoveSuccessful(player, new Vector3(player.currentPosition.x + 1, player.currentPosition.y, 0))) { //Pass turn or consume action points, unknown presently Debug.Log("move successful"); } } }
private int getIaMove(MoveEntity move) { if (move.difficultyType <= 1) //User always wins (0,1) { return(GameAppHelpers.getMove(move.humanMove, move.gameType, 0)); } if (move.difficultyType <= 5) //We use the random factor (2,5) { int gameMod = (int)GameModes.ClassicGameMove; if (move.gameType == 1) { gameMod = (int)GameModes.SpockGameMove; } return(_random.Next(0, gameMod - 1)); } if (move.difficultyType > 9) //User ALWAYS looses (10) { return(GameAppHelpers.getMove(move.humanMove, move.gameType, 1)); } return(GameAppHelpers.getMove(move.humanMove, move.gameType, _random.Next(0, 2))); }
protected override void OnUpdate() { translationComponent = new NativeArray <Translation>(1, Allocator.TempJob); float speed = speedMultiplier; moveEntityDone = new NativeArray <bool>(1, Allocator.TempJob); entityQuery = EntityManager.CreateEntityQuery(typeof(Translation), typeof(GeometryDataModels.Target)); var entities = entityQuery.ToEntityArray(Allocator.TempJob); if (EntityManager.Exists(entityToMove[0]) && EntityManager.HasComponent <Translation>(entityToMove[0])) { translationComponent[0] = EntityManager.GetComponentData <Translation>(entityToMove[0]); var job2 = new MoveEntity() { entityToMove = new NativeArray <Entity>(entityToMove, Allocator.TempJob), translation = new NativeArray <Translation>(this.translationComponent, Allocator.TempJob), target = target, moveSpeed = speed, newPosition = this.newPosition }; Dependency = job2.Schedule(Dependency); //Wait for job completion Dependency.Complete(); this.translationComponent[0] = job2.translation[0]; job2.entityToMove.Dispose(); job2.translation.Dispose(); target[0] = job2.target[0]; EntityManager.SetComponentData(entityToMove[0], translationComponent[0]); } translationComponent.Dispose(); entities.Dispose(); moveEntityDone.Dispose(); }
public void saveMove(MoveEntity moveEntity) { throw new NotImplementedException(); }
void Recycle(MoveEntity moveEntity) { moveEntityPrepareList.Add(moveEntity); }